Toiletworld

by Chet Rocketfrak

2016

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2 of 2 people found the following review helpful:
Not enough toilets, September 22, 2020
by AKheon (Finland)
Related reviews: parser-based, comedy, IF Comp 2016, Inform

Toiletworld is a parser-based comedy / troll game made by "Chet Rocketfrak" for IFComp 2016. I spontaneously gave this game a try because I thought the title was too silly to pass.

The game begins inside the titular Toiletworld, seemingly a bizarre dimension with a fractal arrangement of toilets. Toilets within toilets down to an atomic level, most likely. Such surreal toilet-shaped wonders!

Unfortunately, it quickly becomes apparent that the game is little more than a throwaway joke at the expense of the player. The room texts are pointless and misleading, many directions are not listed, items have weird debug-names that are arduous to type, there are no puzzles or meaningful interactivity or an overarching goal to the game. Most insultingly of all, I couldn't find a single toilet that was actually implemented. While you can type "in" to go deeper in some rooms, that's just a regular room entrance and not a fully implemented toilet.

Some bad games become endearing through the effort that was put into them. There's no effort here. The game has a dire lack of amusing things, and a player who is planning on having the slightest bit of fun in Toiletworld really has their work cut out for them... although there is irony in the fact that a game named Toiletworld is completely bereft of toilet humor.

It's all just a cruel subversion of expectations, that's what it is. I suppose it's not saying much, but I really did expect more of Toiletworld. As it stands, this game is not worth dipping one's feet in. (Is this a toilet-related pun? I can no longer tell...)

If you're still planning on giving it a try, here's a small hint for dealing with the items: (Spoiler - click to show)type "take all" in each room instead of dealing with the hassle of the long item names. This also tells you if you can even pick up the items, as some of them are arbitrarily fixed in place to mock the player for even trying. You can also use "take all" to pick up the eight nameless items in the secret room to the north, not that they have a real use anywhere.

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