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About the Story
ToiletWorld: it's time to enter... the world of toilets.
58th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
All right. So the world is full of, ah, plumbing fixtures (toilets) as well as being a giant plumbing fixture (toilet) and the room descriptions are full of "to do" notes, which I believe are meant to be humorous rather than actual "to do" notes. Even if the things to be done haven't been done. I have nothing that wants doing, and exploration feels just slightly more interesting than watching paint dry, but less than watching paint peel off the walls.
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Number of Reviews: 6
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Here I sit, brokenhearted by a game which utterly failed to bowl me over. I only logged a few minutes before realizing there was squat to do; the author seems to have pooped out before adding most of the content, and what little he did manage to push out was pretty corny. The game is flush with mentions of toilets-within-toilets, like turduckens, and they appear in loo of any actual story, jokes, or puzzles.
In a word, it's shitty.
This is a blatant troll game, yes. But it's an excellent troll game, with a fair amount of care put into making sure that you can do what there is to do in the game--which is enter various toilets--and that you get to see the prose in it--which is full of self-conscious TODO notes, rooms named things like "FirstToiletFirstToiletFirstToilet," and sentences like "You can see mineral deposits on the walls, like the sort of mineral deposits that would result from years of flushing hard water with a mineral content at or above 0.5g/L, which is the typical sedimentary limit for residential water supplies."
Not on the level of Pick Up The Phone Booth and Die or Annoyotron, but a worthy addition to the troll genre.
Toiletworld is a parser-based comedy / troll game made by "Chet Rocketfrak" for IFComp 2016. I spontaneously gave this game a try because I thought the title was too silly to pass.
The game begins inside the titular Toiletworld, seemingly a bizarre dimension with a fractal arrangement of toilets. Toilets within toilets down to an atomic level, most likely. Such surreal toilet-shaped wonders!
Unfortunately, it quickly becomes apparent that the game is little more than a throwaway joke at the expense of the player. The room texts are pointless and misleading, many directions are not listed, items have weird debug-names that are arduous to type, there are no puzzles or meaningful interactivity or an overarching goal to the game. Most insultingly of all, I couldn't find a single toilet that was actually implemented. While you can type "in" to go deeper in some rooms, that's just a regular room entrance and not a fully implemented toilet.
Some bad games become endearing through the effort that was put into them. There's no effort here. The game has a dire lack of amusing things, and a player who is planning on having the slightest bit of fun in Toiletworld really has their work cut out for them... although there is irony in the fact that a game named Toiletworld is completely bereft of toilet humor.
It's all just a cruel subversion of expectations, that's what it is. I suppose it's not saying much, but I really did expect more of Toiletworld. As it stands, this game is not worth dipping one's feet in. (Is this a toilet-related pun? I can no longer tell...)
If you're still planning on giving it a try, here's a small hint for dealing with the items: (Spoiler - click to show)type "take all" in each room instead of dealing with the hassle of the long item names. This also tells you if you can even pick up the items, as some of them are arbitrarily fixed in place to mock the player for even trying. You can also use "take all" to pick up the eight nameless items in the secret room to the north, not that they have a real use anywhere.
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