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The Bat review, October 20, 2024

I played Chandler Groover’s “The Bat.” I really enjoyed it. Its frustratingly relaxing, kind of like Sim City and Roller Coaster Tycoon.

The game keeps piling things onto you and there’s an ominous money score in the corner. I don’t know exactly how this works. I think the game could have deducted money more aggressively, but I’m happy with it regardless.

The situation is this: you’re a valet for a Bryce Wyatt, who is (not much of a spoiler) a (Spoiler - click to show)Batman/Bruce Wayne analogue. He seems to be a sort of were-bat.

The game doesn’t use the term were-bat, but I wanted a word that distinguished his situation from vampirism. Unlike vampires, which are famous for flying, sucking blood, and their brooding elegance, Master Wyatt appears to have adopted the more mundane aspects of bats, such as screeching, climbing, preening, hitting walls, and, most importantly, dropping guano on people.

The plot develops as (major spoiler) (Spoiler - click to show)a Selina Kyle/Catwoman analogue starts stealing things from the other guests. You, as Master Wyatt's valet, have to deal with this and everything else that goes wrong.

The writing is very funny, and it’s one of the funniest IF games I’ve played in recent memory. The situations are absurd, the wealthy patrons’ ignorance of the situation is hilarious, and there are some great one-liners. For example:

There’s no good reason to remove this magneto-polonium from the vault right now, but there are many bad reasons.

The baron, of course, is both an oil baron and a real baron.

You wring the soggy newspaper into the pond. Now it’s as good as new (which speaks volumes about its original state).

There is some mild implied adult content. It’s not explicit and doesn’t really merit a content warning (which I don’t think the game has). And, on principle, I wouldn’t request a content warning on any work. But, as a matter of reviewing the game, The Bat requires you to make some inferences that might be uncomfortable if you’re playing this with friends, family, or other company.

The Gameplay

In The Bat, gameplay is simplified so that you only need to “attend to” certain items in the presence of someone or something.

This means that the complexity of the game generally comes from the fact that you can only hold one or two objects at a time. In other words, you need to keep track of where you leave everything across the game’s roughly 13-room map.

On top of that, there are a lot of things to do in “The Bat” at any given time. Many of these tasks are repetitive (especially serving drinks), but since you don’t have to do them in any specific order, it doesn’t actually feel repetitive, and it encourages you to keep moving.

Technically, this does pad the game out more than necessary, but I don’t really have any complaints. The only thing seemed excessive was the need to close certain things, like the icebox or vault, before leaving a room. This is pretty rare, but it could have broken the flow if there were a larger number of containers throughout the game.

The bottom line is that the tasks are simple. There are a few times where you do need to solve light puzzles, but these are straightforward, well-clued, and mostly limited to Act II. I only checked the walkthrough — which is styled in an interesting way — once and I would have solved the problem if I was more patient.

The Characters

There’s a large cast of characters. The valet and player character, aka Albert, is characterized as dryly satisfied with and accustomed to the idiosyncracies of his job.

Since the characters are analogues, Albert is presumably meant to be (Spoiler - click to show)Alfred Pennyworth. However, that character isn’t really iconic on their own; rather, I imagine this is what P.G. Wodehouse’s Jeeves is supposed to be like.

The titular Bat, aka Master Wyatt, doesn’t really have much characterization. Throughout most of the game, he can’t speak and only causes chaos. There’s a bit of a development when you start putting his disruptive talents to use (particularly when you have him (Spoiler - click to show)deal with the Baron’s moustache), which seems to give Master Wyatt a bit of agency. But at the end of the game, he’s just a normal billionaire playboy with no recollection of events.

I think one thing that makes Master Wyatt in bat form likeable is that the rich patrons’ superficially gentle and civil demands are far more irritating than the trouble caused by Master Wyatt himself.

And despite being oblivious to the Master Wyatt’s general condition, the rich patrons have a bit of savviness among themselves. (One remarks that there’s nothing interesting up there as Master Wyatt stares at the ceiling; another quips: “You’ve always had trouble appreciating things from another person’s perspective”.)

Otherwise, I kind of lost track of the guests’ unique identities, apart from (Spoiler - click to show)Célina, who gradually emerges as a key character.

Finally: this is a really approachable game. I finished this game almost entirely without using a walkthrough. I played it in two sittings across three days — the middle day involved dealing with a surprise tax notice in real life, which seems appropriate — and I managed to pick up the game again easily and complete it. A really good game overall.

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