A 1-bit styled super-low-res graphical adventure buit with Môsi and set in "Oniria World - the world of dreams", a popular shared setting used by many Spanish language indie gamedevs. Move your sprite, a newly born "nightmare", around 2D tile-based graphic screens, bumping into interesting objects/NPCs to get some descriptive text that may or may not progress the (somewhat opaque) story. Appropriately for a "world of dreams", logic is not a priority: events often feel arbitrary and the pseudo-philosophical musings are difficult to untangle (especially when they occasionally remain untranslated from Spanish). I saw two of the three endings, neither of them the optimum one, which would presumably require not becoming a killer - something surprisingly difficult to avoid! Perhaps that's the point - the sheer difficulty of living a life that does not harm others, both in the world of dreams and our own.
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