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There is a long history of using surreal, abstract worlds to describe relationships in interactive fiction, with Plotkin's game So Far coming to mind as an early example. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Pseudavid, December 5, 2021 - Reply Author here. I'm of course not questioning Mathbrush's reaction to the game and I thank him for playing, but there's one detail I want to comment. > identifying three-dimensional solids (except they're aren't really any of the options, making it guess and check) Unless Mathbrush has hit a bug I'm unaware of, all the 3D solids that appear are present in the choices. They can be somewhat obfuscated or be a section of a larger object, but they are always present in the choices. There's no randomness. MathBrush, December 11, 2021 - Reply My apologies; the 3d solids I were confused about were the cylinder/cone/sphere (since it looked like a frustrum), the tetrahedron/octahedron (since it was a generally tetrahedral shape with extra little facets, and I didn't know if the facets counted) and the one with rectangular solid/cube/something else, which had some overlap. The 'weathering' or chipping on the edges changes the type of solid, which I didn't understand. That's how I ended up not getting that part, through my own over-analization. |