At least I think I got the info in the title right, though honestly I might not be understanding the story correctly. You play one member of a former couple, forced to work together again (and clearly still with feelings for each other) near some kind of geometric apocalypse(?). As far as surreal stories go, this one definitely has more substance and polish than the others that I've played for IFComp 2021 so far. Still though, I didn't have much clue what was going on. I didn't have any connection to the story and only a minor connection to the characters. This is another story that I feel was written primarily so the author could write it, not so others could read it.
Just like with this author's IFComp game from last year (which I enjoyed more than this game), they try some interesting things with the mechanics/visuals. In this case it is blurring some of the text. I feel that might have been more effective when used sparingly, perhaps as an indicator that the characters mind was wandering. Instead it was used for whole sentences, and even one of the choices. Already frustrated by my inability to understand what was going on, I didn't much care for not being able to make a choice because of the blurred text.
In the end I didn't care for it. YMMV.