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4 people found the following review helpful:
A minimalist map exploration and fetch quest game, October 24, 2021
This game is a six-by-six grid of locations, each described in two words or less. Each location has something that needs resolving: a missing item, or a problem in a different square. You are the resolver, who will resolve the problems (including the word limit).
It's choice-based, but with mild quadratic complexity. You can choose between LOOKing and INTERACTing with each object in a room, and you gather an inventory of items.
I loved this game, with the only drawback for me being the 'lawnmowering' that felt natural for the mid-game, trying out different items in different rooms. This problem is both alleviated and exacerbated by the helpful text which tells you if you're in the right room. It makes lawnmowering both faster (less painful) but also more appealing.
Overall, I find this a very successful puzzle piece. It reminds me of Weird City Interloper, a bit.
I can also highly recommend Domestic Elementalism, another game by this author from the 2017 IFComp.