This is the kind of game where there are just a zillion inventory puzzles, so many that the primary puzzle of the game is just remembering which puzzles you've already seen. ("Didn't somebody need an object like that? Where was it??")
None of the puzzles are particularly surprising, and the very sparse writing doesn't really help establish a sense of place, IMO. (This seems like a poetic place, rather than a place that makes any internal sense.)
You can play the game on autopilot if you click the hint button too much; try to keep notes, instead.