This is the author's first IF, and it shows. There are some missing synonyms (notably (Spoiler - click to show) "kill" and "break", only "attack" and at certain times "throw" can be used ), and at least one read-the-author's mind situation: in the lounge (Spoiler - click to show) you must "sit on table" to break it in order to retrieve its sturdy leg.
It is suggested to take care when in the machinery room, because if the wrong object is used (Spoiler - click to show)on the fan, then it will be destroyed by the latter. However, a simple "undo" can fix that.
It has been reported that there are two (Spoiler - click to show)dusty keys in the temple, which may causes disambiguation problems. In my run, however, I immediatly took one when I first entered the room, and even if the second one appeared after a "look", it did not create any problems, because one of those objects were already in the inventory, so, effectively, they were distinct.
On the bright side, it is reasonably well written, the puzzles (with the exception, perhaps, of the one in the lounge, see a spoiler above) are fair, and although another reviewer noted a missing room connection, this is not important in order to finish the game.
Overall, considering this is the author's first IF, it is a quite nice one...I have seen much worse first works.