Zugzwang puts you in the position of a chess piece close to the end of a game. Sounds quirky? It definitely is.
The game is extremely short (10 turns) and extremely linear (two paths). For me that's a classic candidate for 1, max 2 stars. The game is so quirky though - the setting alone is unique, but there's also dialogue between the individual chess pieces, IF-style description of the events, optional examining - it still sucks as a game, but it has so much potential, and as a "proof of concept" it sort of shines. I constantly had to think of a Romeo and Juliet story unfolding through a chess game. Too bad this is just a (term used by game) demo.
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