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ParserComp 2023: Hinterlands: Delivered!, July 17, 2023
Related reviews: ParserComp 2023

A journey into the far reaches of the galactic hinterlands teases you with the mysterious exoticism of interstellar adventure, but Hinterlands: Delivered! chugs instead into parallel mundanity. You’re operating a Parcel Express cargo craft into an “inconveniently located” planetary system, turning into the culdesac to drop off your last delivery before the weekend. The diffident fiction of the craft molds easily into the delivery van vibes, with an air conditioner that doesn’t work, an adjustable visor for the sun(s), and, we’re annoyed to notice, a fuel gauge running low.

So we swoop by the nearest rest stop and find ourselves either on a strange desert planet or in Utah: “The south side of the trail is blocked by an impassable overgrowth of brush, cacti, and weird spindly trees. Towering buttes are barely visible in the far distance.” This demonstrates the tension that low lore scifi exhibits, which is the need for compressing the expressive range to remain within a communicable shorthand. Otherwise, you end up with the dense flights of fancy that Hinterlands: Delivered! does make one go at: “To the other side of the farm is a closed pen containing a blurghon, a g'laar, an ooloo, a wyrgnacht, and a yiggim.” Gosh, guess we’ll need to destim the doshes! Because of that jabberwocky rattle, I rather enjoyed this sequence, which sizzled flair beyond western with rayguns. It’s exciting to explore when your examinations can yield “The g'laar is a large amphibious beast that resembles a bright yellow flea with pink fins where its legs should be. It has large compound eyes on either side of what must be the creature's head, which is otherwise featureless.”

This, being the highlighted exception, can lead you to intuit the rusted backroads detritus which instead makes up most of the world: “Slunk's room is not so much messy as impossibly over-crowded. Every inch of every surface is cluttered with something or other: shelves bowing under the weight of hundreds of old magazines, several rows of household cleaners on the dining table, the television perched atop an massive stack of old stereo equipment, accompanying remote controls lined up on the coffee table, multiple laundry baskets full of clothes on the bed, ashtrays and coasters scattered about everywhere, and so on and so on from floor to ceiling. There's barely space to stand.” These televisions, magazines, and stereos assure us that our spacefaring hasn’t dragged the text adventure out of the 80s. Classic puzzles like climbing a cliff with a rope and grapnel or using a cane to hook a key adhere to the orthodoxy. Our PC even has a classically heavy dose of the Adventurer’s Sociopathy, getting NPCs to look the other way by wreaking havoc with waspish disregard, stealing the sacred orb after which the planet is named by desecrating their only other sacred object as a diversion.

This all works, of course, to the extent that you’re here to play along. Weird details that don’t add up like a recreational drug that “any basic fusion reactor based engine can run on just a tiny pinch of the stuff” become humorous specifically because of their wild grasping. Dissonance becomes silliness, as when I had a tense chase with an assassin which led to a dramatic gunslinging confrontation, only to discover they’d had time to write up the entire sequence in their diary in meticulous detail. Look, I know I’m not the fastest gun in the west, but you don’t have to livetweet it!

In that vein, there is enough stuff around to make your jaunt feel complete by the time you’ve scrabbled together a liftoff. Plenty of twists keep up the momentum, and every noticed detail proves useful in a satisfying way. On display is a clear intentionality and ambition, even if it usually boils down to locks and keys. Which will surely prove a crowdpleaser in a ParserComp!

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