You Find Yourself in a Room.

by Eli Piilonen

Humor
2010

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5 star:
(3)
4 star:
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3 star:
(16)
2 star:
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Average Rating:
Number of Ratings: 34
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- perching path (near Philadelphia, PA, US), June 6, 2011

- Danielle (The Wild West), June 2, 2011

12 of 12 people found the following review helpful:
A small concept, effectively executed, June 2, 2011

You Find Yourself in a Room explores the concept of text adventure as a mode of abuse. The parser is sinister and overtly hateful. It tells you that it doesn't always understand you because it "likes making you guess." It places you in testing rooms and then mocks you for having trouble, in a way that's vaguely reminiscent of Portal's GLaDOS. The puzzles themselves start very simple and grow progressively more laborious, though they mostly stick to very standard tropes of escape-the-room games, with a lot of hunting for keys or codes.

This may not sound like an especially enjoyable concept, but it does actually work pretty well, for a couple of reasons. First, the scope of action is so tightly confined that it's impossible to get distracted by red herrings. Second, there's no time-wasting. The parser's jeering provides some hints and guidance, and also makes your fumbling part of the story. I at least found that I always figured out how to move on to the next room just before losing faith in the game's fairness.

It's short (I think it took me all of five minutes), and I'm not sure I would call it either fun or deep, but it does an excellent job of what it sets out to do.

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- Juhana, February 25, 2011

- Nusco (Bologna, Italy), February 19, 2011

- Emily Boegheim, December 24, 2010

- SamCoppini, December 23, 2010

- Anthony Mueller, December 22, 2010

6 of 8 people found the following review helpful:
I Have No Hands And I Must Play, December 21, 2010
by Ryusui (Out in the middle of a field!)

You Find Yourself in a Room is short, simple, tedious at points, and yet oddly compelling. The parser is a bit on the clunky side, but it's sufficient for this game's needs.

(Spoiler - click to show)The game is somewhat "meta" in that you, the player, are not assuming the role of the person trapped in the room, but of someone sitting at a keyboard interacting with a text adventure created by, for lack of a more appropriate label, the game's antagonist. You Find Yourself in a Room is billed as a "sister game" to the author's previous Viricide, which makes brief mention of an AI that went insane and started tormenting its users through text adventure games - this is one of those games, and after you've solved a few puzzles, the AI will make his presence known and spend the rest of the game taunting you, never passing up an opportunity to remind you of your "human" frailties and how you could never surpass one as "eternal" as him. He's just petty enough overall that the general effect is to push you forward, simply for the opportunity to shut him up, and you finally get to do so in epic fashion.

Again, You Wake Up in a Room is not for everyone: it's not an epic quest or a thoughtful study, but a competently-assembled timewaster that builds up towards a satisfying payoff.

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