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Step into the cockpit of a giant robot in an interstellar civil war! Customize your mecha to duel against enemy pilots with "monosaber" plasma swords. Find glory, disgrace, and even love.
"Mecha Ace" is a thrilling interactive sci-fi novel by Paul Wang, where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
Who will you be, pilot? Hero, villain, or renegade? Will you lead a unit of elite pilots to victory? Defeat your enemies with skill, cunning, determination, or heavy firepower? Fight for glory, for power, or for an enduring peace?
• A 230,000-word story of conflict, love, and sacrifice, set in the midst of an interstellar war between Earth and its colonies.
• Customise and pilot your Combat Armature: your very own 20 meter tall mecha.
• Defend the innocent as a valiant hero, or revel in your enemies' deaths as a violent sadist.
• Turn your comrades into friends, enemies, or even lovers.
• Discover the history, politics, and technologies of the Interstellar Era, an original sci-fi setting.
• Decide the fate of humanity: a new order? An enduring peace? Or everlasting war?
| Average Rating: based on 8 ratings Number of Reviews Written by IFDB Members: 2 |
Mecha Ace is one of the Choice of Games I've enjoyed and replayed the most, but I'm biased as a fan of the mecha genre. It was one of the relatively early choice of games, from an era where most of the games were genre pastiches. This is a pastiche of the mecha genre, taking the most obvious inspiration from the Gundam franchise (the name options give a pretty good idea of the story's inspirations). The backstory is based on a rebellion of extraterrestrial colonies against the rule of the Earth-based Empire; you play as an elite mech pilot for the rebellion through a few key battles in the war.
There are a lot of things the game does really well. The pacing is impeccable, with a careful balance of action and quieter moments, and a great climactic scene. The plot is well-developed, with interesting twists and developments despite the somewhat familiar setting. Fighting scenes are hard to write in interactive fiction, but Mecha Ace pulls it off as well as anything I've seen. The choices are usually pretty transparent in what stats are being tested, but it's possible to get into a situation where none of your well-developed stats are useful, or to get in a bad situation from picking the wrong decisions much earlier in the game. Getting the "best" endings took multiple playthroughs for me to find a path that worked. It's very easy for side characters to die with little warning, and one might die even on an otherwise ideal ending.
On the other hand, the characters are basically archetypes from similar media (but they're still well-written and have interesting moments), and the romance options were kind of sparse, as if the author were just trying to match the choice of games style. Sometimes, my romantic interest would die and my character would have no reaction. Unlike most choice of games, the stats page doesn't explicitly show the character relationships (but they are being tracked). Romance is not why I'm playing this game.
Overall, for the things it does well, like plot and combat, the game does them very well, and it sometimes elides the more character-driven aspects of other choice of games.
This game is just straight-up a 'you are piloting a giant robot, go out there and fight' choicescript game. And it does really well.
The plotline is exciting. You are one of the best ace pilots in a resistance movement, and there is a hotshot pilot on the other side who keeps challenging you while both sides work on superweapons. The game is set at the culmination of a 5-year war.
Characters are varied, each with a couple of strong traits. I didn't romance anyone in my playthrough, but that's because I played a completely aggressive jerk.
The stats are simple and easy to understand. Difficulty comes not from guessing which stat to use, but about weighing your decisions, with some decisions and plotlines better motivated by different stats. So, for instance, you might have to choose between being cautious and saving civilians or being bold and striking the enemy while they strike you, with different stats helping different strategies.
I ended up with what I'd consider a 'bad' ending, but the game is smooth and varied enough that replay wouldn't be bad. I wouldn't say the game is short at at all, but it went by faster for me than most games of its size due to my interest in the plot and the lack of obstacles in terms of stat confusion.
I believe this one was very popular in past years and probably popular now. It makes sense; it's fun.
2023 Alternative Top 100 by Denk
(18sep2023) This is an alternative to other rating based lists with pros and cons in that it allows for games with fewer ratings (5 ratings required) to reach the top of the list which obviously makes their place on the list quite...
Simulation games by SpesKnight
Games that simulate something, not just IF stories but kind of management games made with IF engines