I don't care much for games conducted in limited spaces; they almost always make me feel claustrophobic. There are exceptions to the rule -- Marika the Offering, for example, was masterful; Pick up the Phone Booth and Die was humorous; and there are others, but Dog/House is not one of them.
Here, there are two rooms, and only two rooms. That's limiting enough, but the sense of claustrophobia increases with the rejection messages that meet nearly every action. You can't go anywhere except outside, and you can't do anything with the principal items in the rooms. There is a help command, but it doesn't help much.
What you're supposed to do is left unclear; it seems that the game changed quite a bit from version 1 to 2. However, Dog/House does feature some interesting items (the autumn leaves) and some sharp writing that gives you a taste of atmosphere. If the author had developed the game more, it would have been truly engrossing.
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