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Normally when someone fails to pay their taxes "they" send you a letter, but when a whole district fails to pay they send out the TAXMAN. So it was with the district of TRIPE-ON-WOLD and its scheming little inhabitants.
It was another boring day in the office, boring that is until my boss Mr. Loslung entered and dropped a pile of pink folders onto my desk, followed by a growl of "Sort it!"
The folders contained the entire tax records of the folk of Tripe-On-Wold, with the records of the six biggest offenders clearly marked in bright red pen. These famous six had taken the art of tax-evasion beyond the scope of mortal man and had now developed it to an award-winning standard. They had dreamt up schemes and ideas that would have booked them a place on the Olympic team if "tax evasion" had been a participating sport.
A quick read through the files only served to confirm my innermost feelings; this was going to be one heck of a task. I would have to deal with the likes of HALFPINT, LOFTY, TOPPER and ODSOK, not to mention the likes of PHOEBE and JEFF. But in my "heart of hearts" I knew I was capable of doing just that. Provided there vas a favourable wind and some dry weather.
In this fairy-tale world, it's your job to collect taxes from heroes and monsters alike, and not all of them are going to make it easy for you. Has a few good puzzles that really show off the abilities (such as they are) of the PAW system, but also a few unduly obscure ones. Minimalist style, good sense of humor, really inadequate parser.
-- Carl Muckenhoupt
SynTax
The first location, although short, is descriptive enough to allow your imagination to visualize the setting which is by a fast flowing river, a toll booth and a path which travels along the riverbank to a tower in the distance. There are a number of locations which can be travelled to without needing to puzzle anything out and the first puzzles are not difficult but as you explore further into the game, they get more difficult.
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