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About the Story
"Will you, the Valley King's most trusted warrior, rescue his Lady Amanda from the gruesome clutches of the evil Unnkulians? Along the way to victory (or, <shudder>, defeat!), you will:
Although this is the third game in the Unnkulian series, it's set before the others. As a brave but acrophobic warrior loyal to the Valley King, you must rescue his beloved Amanda from her abductors, the dread demons of Unnkul. In the process, you learn much about the history of the valley, and gain your first glimpses of its future. Fairly difficult, with several major sticking points and opportunities to leave behind important items (which are often the ones that seem the most unimportant). Packed with references to the other Unnkulia games, including many items and rooms that are otherwise mere red herrings. Hunger is a factor.
-- Carl Muckenhoupt
In summary, Unnkulia Zero is even better than the other games in the series - the puzzles are excellent, the game challenging, the humour pitched just right for my taste. It's worth playing the games in the order in which they were written, to get the full effect and appreciate the nuances.
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Number of Reviews: 1
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This game redeemed my opinion of the Unnkulia series. Up to now, they had been juvenile and full of lame humor, especially Unnkulia 1/2 (written as an ad for this game). However, this game seemed to have grown up a little bit more.
The game references all previous games, with locations like Dawg Rock and Dragon's Lair for Unnkulia II and the grate, lake, and some underground areas of Unnkulia I. It also openly (by name) references Colossal Cave Adventure on several occasions, including a dwarf that throws knives at you in a cave and a toll bridge/troll bridge/stoll bridge.
This game is completely overshadowed by Curses! which came out the same year, and which had a coherent, interesting plot and incredible production values.
For fans of the Unnkulia series, this is the best so far (I haven't tried The Legend Lives! yet, which I hear is good).
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