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The Alpine Encounter

by Carol Anderson and Michael Feldman


(based on 2 ratings)
1 review

About the Story

As an international undercover agent, you have just 12 hours to recover the stolen blueprints to the world's first trule invincible missile. All the clues you need to get the blueprints are hidden within the luxurious Alpenhof Ski Resort. Check in to the resort to solve the mystery and thwart the evil plans of VODAC, a sinister, but brilliantly masterminded secret organization.

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial (Out of Print)
IFID: Unknown
TUID: g26ia08gqcrretg8


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Number of Reviews: 1
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2 of 6 people found the following review helpful:
Horrible, July 14, 2020

The James Bond setting in the Austrian Alps was fresh at the time and would still be promising. Everything else... Alpine Encounter's competitors in 1985 were games such as The Pawn, Nine Princes in Amber or Dragonworld. Textwise, Infocom released A Mind Forever Voyaging, Spellbreaker and Wishbringer that same year. On the graphics front, Mindscape released Déjà Vu in 1985. Alpine Encounter's has a two-word parser, sparse room descriptions, and lets you guess the essential commands in every damn room. Antiquated the moment it hit the shelves.

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This is version 1 of this page, edited by jcompton on 14 July 2020 at 11:59am. - View Update History - Edit This Page - Add a News Item