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| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
This is part one of a small DOS trilogy written by John Olsen in the mid nineties.
If you have been worn down by tough long games recently (as I have) any game from this trilogy would be the perfect antidote. I played the first game (Merlin's Magic Forest) which amounts to about 25 locations, all tersely but adequately described. These are nicely displayed in a green font in DosBox-X.
I had to mount an image disk as an a drive to save games as I got an error choosing c.
The object of your mission is to find five ingredients and put them in a cauldron to free Merlin from his magic slumber. There are half a dozen puzzles to solve, all "do X with Y" and clues abound if you do get stuck. I spotted no grammatical faux pas although there a few bugs that revolve around the EXAMINE command. If there is a message engraved on an object in the room you are in it will give you the same parser reply whichever object you are actually examining.
So in summation hardly stunningly original but acceptable if you are at a loose end one afternoon and want something to finish before your 4pm cuppa.
Search an enchanted castle for a large number of golden treasures. Not too difficult - many of the treasures are in plain sight, or simply concealed inside objects. Quite satisfying, though - appeals well to the magpie instinct.
-- Carl Muckenhoupt
SPAG
Magic.zip
The weakest of the three games, but still an enjoyable distraction.
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SynTax
Merlin's Golden Trove, Merlin's Magic Forest and Son of Ali Baba
There are more puzzles in this game [than in Merlin's Magic Forest], though none of them are illogical or even downright hard. There are also, in proportion, more mistakes. Not so much in the spelling or grammar (though "catecombs" is one example), but in the programming.
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