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WATT

by Joan profile and Ces

(based on 5 ratings)
Estimated play time: 40 minutes (based on 5 votes)
Members voted for the following times for this game:
  • 40 minutes: "both endings (used back button to get to other ending)" — HereticMole
  • 1 hour and 5 minutes: "while writing notes for a review" — wisprabbit
  • 1 hour: "leisurely" — joes
  • 30 minuteswayfarertales
  • 40 minutes: "both endings" — EJ
1 review9 members have played this game. It's on 2 wishlists.

About the Story

WATT is your name, and you have one shot. Spat onto a desolate island, you and everyone you love face a terrifying doom, unless you take your place as the Chosen One. Obtain seven keys from seven houses to unlock your final mission at the island’s lighthouse— a simple enough recipe for salvation, right?

This is your life. Don't let them down.

(Content warning: Body horror, Gore, Derealization)

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(4)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating: based on 5 ratings
Number of Reviews Written by IFDB Members: 1
1 of 1 people found the following review helpful:
Obtain seven keys in a surreal world, September 22, 2025
Related reviews: about 1 hour

Okay, let's get one thing out of the way. Getting a math PhD has rarely proven to be a useful choice in my life, so I wanted to try it here. But the integral is wrong! The two curves intersect at whole numbers (-1 and 3). Integrating 7-2x gives 7x-2x^2, so plugging in the bounds gives whole numbers. Integratings (x-2)^2 gives 1/3(x-2)^3, and neither bound gives a multiple of 3 when plugged in, so the answer should have 3 in the denominator. I thought there were supposed to be some impossible questions, like Baldi's Basics, but all the others were possible.

Anyway, this game made me think of 5 other pieces of media as I played: Deltarune, for the character creation screen; Ezekiel 16, for being a baby cast out into the wide world; an evil version of Phantom Tollbooth, with all of its unusual and allegorical characters; No End House, the creepypasta, for its succession of rooms that take an increasing toll on our protagonist; and Duke Bluebeard's Castle, my favorite opera and one where Bluebeard unlocks seven doors to show his wife that become increasingly disturbing.

In this game, you have to obtain seven keys from various challenges in order to restore a lighthouse. This world is weird; at one point you're a baby that walks around and grows bigger in seconds, and at another you have a mom you grew up with who raised you. So a lot of things are allegorical.

Each key that you get requires something different. One has a quiz; another requires you to get closer to someone. Many involve self-reflection of some kind. The pattern breaks down a bit at the end when things get more hectic.

Overall, I loved the visuals and the feel of the story. Much of the story was impactful; slowing down the text at the end kind of lessened the impact for me, as if the author wasn't sure that the text alone would be weighty enough. I think it was! It was also a lesson for me because I'm working on a short twine game and had imagined slowing down the most dramatic moments.

The game uses multimedia in an effective way, and overall gives off a highly polished feel. The writing is the kind I would think of if someone said 'What's an example of good writing in a recent IFComp?'

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Game Details

Language: English (en)
First Publication Date: September 1, 2025
Current Version: Unknown
Development System: Twine
IFID: 9AD665EF-A483-4050-B930-43F5249E5259
TUID: f22bsn2wezg4nmkn

WATT on IFDB

Recommended Lists

WATT appears in the following Recommended Lists:

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This is version 13 of this page, edited by Dan Fabulich on 17 October 2025 at 2:21am. - View Update History - Edit This Page - Add a News Item - Delete This Page