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wadewar3.zip
MS-DOS Application (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
wadewar3.z5
Requires a Z-Code interpreter. Visit IFWiki for download links.
wadewar2.z5
The very incomplete demo of the next game in the series, for interested players.
Requires a Z-Code interpreter. Visit IFWiki for download links.
wadewar3walkthrough.txt
solution and authorís note

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The WadeWars Book III: Askin

by Jim Fisher

Fantasy
1993

(based on 3 ratings)
1 review

Game Details

Language: English (en)
Current Version: 106
License: Shareware
Development System: Inform 6
Baf's Guide ID: 670
IFID: ZCODE-106-020512-5F9F
TUID: eipoymlzqmu5ps9h

Editorial Reviews

SynTax

This is a fascinating adventure set in a fantasy world, where the evil Edaw (Wade from another universe?) has to be foiled, your Uncle Seamore has to be found and rescued, and help comes from a strange source. A totally compelling tale starts unfolding as you progress further and further into the adventure, and you will soon find yourself caught up in the role you are playing and the events that occur - as they say in the classics, the plot thickens, and what seemed like a fairly easy quest to begin with, starts looking decidedly difficult as you progress.
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4 of 4 people found the following review helpful:
Wade misses the spot., November 4, 2020
by Rovarsson (Belgium)
Related reviews: Fantasy

The WadeWars III: Askin was published as a DOS game in 1993. The author dug it up in 2000 and transferred it to Inform. Verbatim, as far as I can tell. What a missed opportunity to give it a thorough work-over.

Your weird science minded recluse of an uncle has gone missing so you go and search his appartment. There you find a mysterious machine with a big red button. Now, what do you do when you encounter Big Red Buttons on mysterious machines? Push them, right! I'd probably push the button even in real life... (People have warned me against this though...)

Pushing the button transports you to a mirrored, dungeonlike version of your uncle's apartment. After a few turns, you are transported back to the normal world. When you are standing in a particular room when this switchback happens, you end up in an altogether strange land, where the search for your uncle continues.

Now, the author has set us up in a quite well written (if you can stand the grating sensation of typos) fantasy land with an intriguing and promising puzzle-mechanism: a parallel mirror-map where East and West are switched and altered for a few turns. (Heck, it could make for an interesting maze-puzzle, where you alternate between realities to navigate.) Unfortunately, instead of being the basis for different puzzles, this mechanism is hardly used in the game.

Implementation is very shallow, there are lots of empty locations, the writing is of differing quality (plus typos).

One part of the game does shine: the way to the Cloud Palace where you encounter the Laws. Quite a vivid impression.

Disappointing.


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