Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
In this fantasy adventure, you play as someone looking for their uncle Seamore. Seamore is an oddball scientific genius who invented a transdimensional teleportation device, and now he's trapped in a parallel universe. Rescue him and discover your destiny!
This is a fascinating adventure set in a fantasy world, where the evil Edaw (Wade from another universe?) has to be foiled, your Uncle Seamore has to be found and rescued, and help comes from a strange source. A totally compelling tale starts unfolding as you progress further and further into the adventure, and you will soon find yourself caught up in the role you are playing and the events that occur - as they say in the classics, the plot thickens, and what seemed like a fairly easy quest to begin with, starts looking decidedly difficult as you progress.
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
The WadeWars III: Askin was published as a DOS game in 1993. The author dug it up in 2000 and transferred it to Inform. Verbatim, as far as I can tell. What a missed opportunity to give it a thorough work-over.
Your weird science minded recluse of an uncle has gone missing so you go and search his appartment. There you find a mysterious machine with a big red button. Now, what do you do when you encounter Big Red Buttons on mysterious machines? Push them, right! I'd probably push the button even in real life... (People have warned me against this though...)
Pushing the button transports you to a mirrored, dungeonlike version of your uncle's apartment. After a few turns, you are transported back to the normal world. When you are standing in a particular room when this switchback happens, you end up in an altogether strange land, where the search for your uncle continues.
Now, the author has set us up in a quite well written (if you can stand the grating sensation of typos) fantasy land with an intriguing and promising puzzle-mechanism: a parallel mirror-map where East and West are switched and altered for a few turns. (Heck, it could make for an interesting maze-puzzle, where you alternate between realities to navigate.) Unfortunately, instead of being the basis for different puzzles, this mechanism is hardly used in the game.
Implementation is very shallow, there are lots of empty locations, the writing is of differing quality (plus typos).
One part of the game does shine: the way to the Cloud Palace where you encounter the Laws. Quite a vivid impression.
|You Couldn't Have Done That, by Ann Hugo|
Average member rating: (24 ratings)
Your first day on the job wasn't going to be pleasant. Such was inevitable. It's a big change. And, you are autistic. But this was a different story, far worse than unpleasant.
The Sanguine and Blackbeard's Cutlass, by ninjapitka
Average member rating: (5 ratings)
Taking place during the Golden Age of Piracy, assume command of The Sanguine as you plunder and search for treasure in the profitable Caribbean. In this swashbuckling fantasy, you embark on a dangerous quest to an ancient Aztec...
Unbroken, by ninjapitka
Average member rating: (7 ratings)
There is no escaping our nature. It simply exists. The voice within me, the one that causes me to commit terrible deeds, burns a low ember. Still, it remains, always present, always looking for fuel to burn. It wants to escape. I feel...
New walkthroughs for June 2023 by David Welbourn
On Wednesday, June 28, 2023, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works...