All Alone

by Ian Finley

Horror
2000

Return to the game's main page

Reviews and Ratings

5 star:
(4)
4 star:
(20)
3 star:
(37)
2 star:
(7)
1 star:
(1)
Average Rating:
Number of Ratings: 69
Write a review


Previous | << 1 2 3 >> | Next | Show All


- Dr. Fleming (Torrent, Valencia), April 11, 2013

- ptkw, March 11, 2013

- Stewjar (USA), February 12, 2013

- AADA7A, September 21, 2012

- Catalina, August 20, 2012

- E.K., August 15, 2012

- liz73 (Cornwall, New York), June 28, 2012

- amciek (Opole), June 7, 2012

- bloodzeed, April 20, 2012

- deathbytroggles (Minneapolis, MN), January 30, 2012

- blu_gtar87, December 7, 2011

6 of 6 people found the following review helpful:
Effective in its aim but low on interactivity., December 5, 2011
by Wade Clarke (Sydney, Australia)
Related reviews: TADS, horror

All Alone is a very short horror game riffing on those urban myths about what can happen to women who are unfortunate enough to receive a creepy phone call late at night. You play one such woman fielding one such phone call; you're alone in your apartment when the call arrives, a storm's moving in and the TV news is yelling at you about the local serial killer.

The game is effective in evoking the fear people can experience and generate in their own homes at night, and eliciting that fear from a handful of rooms and domestic props. It also uses a couple of sound effects at choice moments. Unfortunately, it's also tremendously short and not really very interactive. Suspense is built up from a sequence of timed steps which mostly proceed no matter what you're doing. Admittedly this is a rather dull and mechanical perspective on how the game works, but if that suspense is the game's sum effect (Spoiler - click to show)(though the final twist is pretty good, too) it's too little for me in an interactive medium.

One more note: Reviews contemporary to All Alone's release (11 years ago at this time of writing) often quote the author's advice on how to play it – that is, with lights out, alone, at night. This advice wasn't anywhere in the game that I could find, so I assume it was on a promotional website which no longer exists or in a readme file which is no longer attached to the game.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- Ben Cressey (Seattle, WA), December 1, 2011

- MooG (Stoke-on-Trent, England), August 24, 2011

- r6144, August 7, 2011

- rmg66fl, July 2, 2011

- Nemansphere, June 30, 2011

- Mark Jones (Los Angeles, California), May 19, 2011

- diddlescatter (US), February 2, 2011

- Walter Sandsquish, February 2, 2011

0 of 9 people found the following review helpful:
Bad IF, good F, October 11, 2010

Only 3 stars, but mostly because it's not really a game. A short cast. It's not bad, really. Play it, it won't take more than five minutes. Although I think this is the kind of game which you should make with sound effects and music in the box.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (2) - Add comment 

11 of 11 people found the following review helpful:
Great atmosphere, lousy plot, September 22, 2010
by Victor Gijsbers (The Netherlands)

All Alone actually scared me. Oh, it used a cheap trick to do it, but it was effective and very diegetic: my reaction of "Whaah! Oh, wait, how stupid to be scared by that" is exactly the same reaction the protagonist has in this situation.

What is good about All Alone is that it sets a mood and sets it well. It turns the player-character identification that some have seen as a drawback of IF into a great strength. This is how atmospheric horror ought to be done: claustrophobia, being alone, unexpected events. The uncapitalised out-of-viewpoint-character phrases were especially effective.

On the other hand, most of the story is very much clichéd, and the ending, which isn't, is its weakest part. I think this might have worked better as a game with a stronger puzzle content: you get to try and hide, and depending on how well you do it, you may live for a longer time -- perhaps even survive? Or perhaps not. There are possibilities for more suspense and anxiousness here.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- strikemeyer (Atlanta, Georgia), June 12, 2010

- Nusco (Bologna, Italy), May 28, 2010

- Yigit Akkok (Ankara, Turkey), May 18, 2010


Previous | << 1 2 3 >> | Next | Show All | Return to game's main page