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About the Story
Ovranilla: a gloomy land full of traps. And wicked monsters. Carmilla, Millarca and Mircalla: the priestesses of the god Valmar, waiting for you in the devil's hole. Welcome back, Martin Voigt. Will hell be bad enough to stop you?
Language: English (en)
First Publication Date: October 1, 2016
Current Version: 1
License: Creative Commons
Development System: Inform 6
Forgiveness Rating: Polite
English translation of Darkiss! Il bacio del vampiro - Capitolo 2: viaggio all'inferno, by Marco Vallarino
17th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
The writing ... yes, it's effusive in a manner that I'm coming to think of as the Italian style: big gestures, and everything is just a bit overstated. It's a translated work, of course, so some oddness is to be expected; but to be honest, I think I forgot about that after a bit. Thinking back, no word choice jumps out at me as particularly egregious, though I'm sure I came across a couple. It's really the tone and style that strike me the most.
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Number of Reviews: 2
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Darkiss! Chapter 2 is a short game, it is not really innovative, and there is only little NPC interaction. But that's about all what is negative about it! On the plus side are a fun main character, simple but entertaining and well integrated puzzles, and a good help system, which prevents the frustration of being on the right track but not knowing how to tell the parser.
You play as a very powerful and evil Vampire trying to find the secret of surviving sunlight in a Dante inspired version of hell. The puzzles mostly revolve around using the right item in the right place, or employing your Vampire powers (mostly shape changing).
The writing is apparently translated from Italian, but I found no problems with it - in fact, I found it very compelling (I am not a native English speaker myself, though).
Recommended to anyone looking for traditional, albeit not very challenging, text adventure entertainment.
This game casts you as the vampire Martin Voigt, travelling through a hellish landscape to retrieve three talismans of power and find the three priestesses who can help him.
The setting is imaginative and well-defined. Generally, each room contains a challenge, which at first can be solved with a basic power, and later requires you to fetch items from the other parts of the (small) map.
It was a bit gorey and not for young children. Some of the interactivity was off, in the sense that actions were underclued. But the overall level of polish was high.
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