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You are a senior analyst for Fleet Intelligence, and humanity's best hope to find its missing starships and repel an imminent alien attack! Search for clues across the solar system, gather intelligence using your cutting-edge investigation tools, and figure out what happened. When you find all 15 ships, you win!
This is a retro-sci-fi themed detective investigation game. To solve the mystery, you will need to read! If you don't like reading, this game is not for you! 2D pixel art, an 8-bit soundtrack, and space sfx set the mood.
Most players win in 3-5 hours. The Goals and Hints systems can be turned off in the Difficulty settings for more of a challenge.
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
A free sci-fi Obradinn-like mystery deduction game, playable in a browser. Like its forebears (The Roottrees are Dead, Her Story, Family, Type Help etc), extremely addictive and compelling. Find a bunch of missing spaceships somewhere in the solar system. Were they destroyed by an alien attack fleet?
Primary gameplay loop is uncovering new co-ordinates: use a telescope for a "visual analysis" of the location. This might uncover new clues, for example, electromagnetic data, which can then be analysed with spectrum analyzers, which might reveal unique ship EM signatures, or, if the location has the facilities, allow you to talk via "ansible" faster-than-light communication, which might unlock new co=ordinates, or new tools to use, or trigger a new message from Fleet Intelligence HQ. Fill in the details of each of the missing craft to progress.
The story itself is no great shakes, lacking the mind-blowing twists and turns of its genre-mates, and the UI is occasionally clunky, but the gameplay carries it, you will absolutely want to solve this puzzle to completion (it took me half a day, using the in-built progressive hints only a couple of times).
This is a deduction game — you read about what’s happening, and then you determine where information should be placed to reveal the next part of the story. The interface has you dragging and dropping details to complete your research, and I think there was only one point where I used the keyboard (even that might have been avoidable).
The story, which tracks a battle between Earth forces and unknown alien spacecraft, was interesting. And the systems that you use to uncover the unfolding events are mostly understandable, although I was frustrated at least once when I received a new tool and didn’t understand how I was supposed to use it. Because the help system gradually nudges players in the right direction (using invisiclues-style prompts that gradually get more explicit), I never got completely stuck.
I appreciated the level of polish that went into creating this game. The background music was suitably atmospheric and the visual displays contributed appropriately futuristic vibes. It’s free, it can be completed in a few hours, and I recommend it without hesitation.
Intelligence is an object lesson in polish. Fundamentally, it's closest in kinship to Kinophobia by Bruno Dias or Jeremy Johnston's The Roottrees are Dead, albeit with a fraction of the objectives of either. As a mid-level military intelligence officer, you are tasked with deducing the fate and location of eight human starships, as well as seven alien assailant vessels. So far so good, but what makes this game truly shine is its presentation.
Intelligence is neither parser nor choice-based, but is presented as a star map stretching from Earth to just beyond Saturn. Progress is made by inputting data into a variety of tools (telescope for coordinates; engine signature analysis for electromagnetic traces; etc. etc.), and comparing that against archival info to deduce the characteristics and current status of each unknown ship. If that sounds boring to you...well, it might be, but I found collecting and logging each new scrap of info riveting, in a way that typing "hit goblin with sword" has never done for me.
I'd be remiss not to call specific attention to the game's visual design. Fully graphical IF is already a rare treat, and Intelligence may be one of the most striking; classic sci-fi with elements of modern computer-aided astronomy. I find that some games trade a more traditional UI for slick graphics and lose the sense of playing as a beleaguered underdog, but Intelligence keeps just enough clunk and clutter to feel like the player is fighting against a system that doesn't want them to find out more. Which, of course, is a polite way of saying "you can neither resize nor move the text windows, and if you have more than two of them open at a time it looks like a productivity tool designed by Satan," but I interpreted that as part of the challenge.
There's a (non-IF) game called Stellaris; a grand strategy RTS that, in gameplay, isn't really my thing, but I keep coming back to it because the atmosphere is so captivating. Nearly every campaign, while my contemporaries are researching new ways to blow me to smithereens, I find myself glued to the archaeology track, colonizing just far enough to get first dibs on digging up ancient technology spread across the stars. Then, of course, one of my well-armed neighbors usually decide my society needs liberating from the primitive throes of democracy, and all of my piddly scout ships get turned into expensive space trash. Intelligence scratches the itch I keep looking for in Stellaris, without the keyboard abuse that usually follows.
There are gripes to be had, sure. Veterans of the deduction game genre and people with more than three brain cells to knock together may find Intelligence a bit too easy, because I thought the difficulty was just right. The progressive hints feature is nice, but I think the gap between the penultimate tip and "here's the full solution, you big dumb baby" is a little broader than it ought to be. Finally...there are minigames. You can turn them off, so it feels unfair to rag on them, but they range from "kind of clever, once or twice" to "there is no way organizing rocket fuel is part of my job description."
While I'm complaining about things, I suppose I should mention that the plot of Intelligence isn't exactly revolutionary. I found the background details interesting, lots of corporate outposts with knowledge they really shouldn't have and research stations with their funding mysteriously slashed after a breakthrough, but the main twist is a bit of an an eye-roller. (Spoiler - click to show)Turns out, the aliens are only attacking because humanity wantonly destroyed one of their defenseless colony ships. As reveals go, it's only slightly less predictable than "they were secretly humans all along."
Nothing I mentioned in the last two paragraphs actually reduced my enjoyment, though. Intelligence is so good it makes me want to break IFDB's policy on profanity, just to emphasize how much I love it. If it weren't for the ego boost I get from seeing "2 people found this review helpful," I would have written nothing here but "game gud go play it," and that would have probably been a more accurate depiction of my infatuation with this title. I only wish there was more of it...(Spoiler - click to show)and maybe a different ending.
Devon's Favorites (So Far) by RainbowDarter
Just a few of the IF games I've played that particularly stuck with me, whether narratively, gameplay-wise, or both. I'm still very new to the scene, so I expect this to evolve a lot. If you think of something that fits my general...
Games which take place in chat messenger systems or on a digital interface by grimperfect
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Research 'Em Ups by RainbowDarter
Games where progress is primarily made through discovering and cataloging information, rather than traditional puzzles.