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About the Story
The creep of surveillance and control has continued unabated. Every citizen is required to have a chip implant which can definitively identify them to anyone with a scanner. You've spent years working with the underground as a hacker for hire, helping research and develop countermeasures to government surveillance. You've managed to steal information which will help the design of a cryptographic attack against the Mitsui-Klein Encapsulation that every citizen carries in their skull, which (if it works) will render the chip inoperative. Your own MitKlein signature was captured during your mission, however. Although you did your best to wipe all records of your MitKlein signature from all the databases you could find, if you let your chip be scanned by any system it is likely that Homeland Security will be after you immediately. Short term, you'll have to get off the street before curfew and figure out how to move around undetected - long term, you will have to bring the fight to Homeland Security itself.
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Caveat: I still haven't finished this game... Right now I am close to being stuck, but I have not yet looked at the hints.
The setting is somewhat hackneyed but appealing to me: a dystopian future surveillance state, where the PC is part of a secret rebellion and receives instructions to help him escape. The world is pretty detailed, though there's not much backstory that I've noticed so far.
The puzzles are mostly technological, involving microchips and soldering irons and radio transmitters and microwave ovens... Many of the puzzles have involved some satisfying aha!-moments, and so far they've all been pretty fair, but it's possible that I may change my mind after reading hints for stuff I'm stuck on.
There are a few NPCs, though interaction with them is fairly limited (as far as I've seen). They are mostly one-dimensional, though not particularly stereotyped.
The writing is nothing extraordinary, but it paints a solid picture of life in this world, with some snarky references to issues in our current time (typical for these sorts of stories). There are also several links to various pieces of fiction on the web that the author has written; those have generally been somewhat interesting but not really my thing, but they're also not at all required to solve the game (again, as far as I've seen...).
The implementation and description is rather sparse, though it's quite a large game so it's not that surprising; if the author is interested in releasing new editions, I would recommend a few more passes at filling in some of the gaps, and also perhaps reducing the size of the map: there seems to be a few too many rooms that don't contain anything interesting. In particular, it can be a bit tedious to get from one end of the map to the other (especially when that involves having to take the train), which seems to be required a number of times in order to collect items to solve puzzles in the necessary order. Maybe just some shortcut commands would help there, though.
Overall, I've enjoyed playing Valley of Steel, and I am curious to find out both how to solve the puzzles I'm stuck on and how the story continues. The sparseness is the main thing keeping me from giving this 5 stars.
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Awesome Text Adventure Gaming wants to review your game by theqbasicwizard
I would love to review the game that you have created and review for an upcoming episode of Awesome Text Adventure Gaming.
For Your Consideration - XYZZY-eligible puzzles of 2013 by Sam Kabo Ashwell
This poll is a place to suggest individual puzzles from games released in 2013, which you think might be worth considering for Best Individual Puzzle in the XYZZY Awards. Leave a brief, unspoilery-as-possible title for the puzzle in the...
For Your Consideration: Games from 2013 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in 2013, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked that we...
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