by Jac Colvin


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Number of Reviews: 4
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1-4 of 4

2 of 2 people found the following review helpful:
And no one can talk to a horse of course, September 1, 2020
by deathbytroggles (Minneapolis, MN)

I have to admit I was unfamiliar with this aspect of Scottish folklore and I am glad I was able to learn about it through interactive fiction. The author here has a solid grasp of the prose and was able to immerse me in the fate of the horse and the child. Though while I found this to be quite interesting, thatís the strongest emotion I felt while playing. There wasnít enough knowledge of the characters for much pathos, and the branches of each choice were so narrow they didnít feel like choices until the very end.

4 of 4 people found the following review helpful:
Sombre take on folklore, August 3, 2020
by verityvirtue (London)
Related reviews: phlegmatic

MacLeod the neighbour has a kelpie - the water horse of yore - the same kind of creature that drowned the PC's aunt.

The story was compact; the writing descriptive and the storyline fairly straightforward. Each decision has realistic moral stakes, and if we're talking about moral decisions in IFComp 2019, this was much more convincing than, say, the Milgram Parable. Overall this was a polished piece of work and very competently done.

4 of 4 people found the following review helpful:
A well written folk horror tale, November 19, 2019

> Sunlight filters through the window, while a cool breeze brings the scent of wildflowers and stirs particles of dust into the air where they shimmer as if made of magic. But that's not all, the wind also carries the approaching sound of hooves as they strike the cobblestone road that runs close by your window.

This is the first paragraph of the game. Consider the ambiental detail transitioning to a more specific event preceding the beginning of the action. Some reviewers have pointed that the the writing is verbose and could be trimmed, but I disagree. This choice of details, told in this order, has a rhythm that a lot of interactive fiction never really gets. This is good writing.

The story is a simple folk horror tale, and perhaps stakes are not too high, but they don't need to. It totally gets the necessary tone.

Some of the interactions and choices could be better thought, but the game offers a sense that choices matter, and clearly points at the ghost paths that you didn't choose.

This is a promising game from a new author.

3 of 3 people found the following review helpful:
A Scottish horror story in the days of horse-drawn carts, October 9, 2019
by MathBrush
Related reviews: 15-30 minutes

This game satisfies my criteria for 5 stars:

Polish: This game has been well-tested, includes achievements and stats, has a pleasing choice structure.

Descriptive: The mother, Macleod, the protagonist, and especially the horse were vivid characters.

Interactivity: I felt like I had real choices that could affect the game, and saw the effect of some of those choices.

Emotional impact: I was drawn into the story and could identify with the protagonist.

Would I play again?: I would definitely revisit this. Lovely game.

In this game, you play a young girl who suspects that there is something unusual about her neighbors new horse. She's drawn into a web of tales and choices, and has to decide whether to obey her mother or follow her own mind.

1-4 of 4 | Return to game's main page