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Once again, it's exactly what it sounds like.
Content warning: Flashing images, crude humour, testicular trauma
46th Place (tie) - 30th Annual Interactive Fiction Competition (2024)
| Average Rating: Number of Reviews Written by IFDB Members: 4 |
(Spoiler - click to show)"All our community spaces are being destroyed" - Gestirn, LATEX, LEATHER, LIPSTICK, LOVE, LUST
"All across the fictional multiverse, characters with dumb names just like you and me are being struck in various sensitive places." - Dick McButts, ROD MCSCHLONG GETS PUNCHED IN THE DONG
WHAT COMES NEXT???
At first I was like, this is perfectly entertaining but doesn't add anything the original didn't do, and I'm disappointed to find it lacking in mem(or)able female characters in the vein of Fanny McTits. But then I realised this series is the antidote to contemporary pop culture: all those desperately uninteresting plot mechanics and increasingly nonsensically interconnected realities rendered as pure entertainment without the unnervingly earnest subtext of BUY MORE PRODUCT. A fictional character's destiny can be anything, even getting punched in the dong, and it doesn't become more emotionally significant just because it is charged with metaphysical importance - or does it? Is the power of fiction - the power of humanity - that we can elevate even the simple act of getting punched in the dong to a religious truth, and still seek a way out, even as the only true escape is acceptance? These are the questions asked by ROD MCSHLONG GETS PUNCHED IN THE DONG, and I fear we may have to wait for the trilogy to conclude with Rodger the Dodger Getting Slapped in the Todger or whatever to discover the answers. I'm hoping for trans representation, personally. Or will we leave the bounds of the computer screen? Could we see an ultimate ARG sending real people on the run to avoid minor injury to genitalia? The mind pulses with possibility, and I only hope Mr. Janus' does too.
When the Republican Party inevitably moves on from having Trump as its standard-bearer (soon may the day come), there’s a chance they’ll land on Hubert Janus next. Sure, he’s fictional, and probably British, to boot, but he’s clearly devoted to inverting Marx: for in ROD MCSCHLONG GETS PUNCHED IN THE DONG, Europe is haunting a spectre.
No, wait, I mean: in ROD MCSCHLONG GETS PUNCHED IN THE DONG, history repeats itself, first as farce, second as tragedy. ROD MCSCHLONG GETS PUNCHED IN THE DONG is of course the sequel to last year’s DICK MCBUTTS GETS KICKED IN THE NUTS, which was precision-engineered to win the Golden Banana of discord (seriously. There was math). It offered two separate paths to potential players, determined randomly and irrevocably upon startup; while I believe both elaborated upon the scenario teased in its title one, apparently, was surprisingly robust and engaging, designed to elicit a middling score, while the second was an intentionally-awful congeries of timed text, GeoCities-era flashing text and overbusy design, completely linear gameplay, and a conga line of cameos from Darth Vader to Adolf Hitler. I got the second version, and finding its goofily over-the-top effort to be the worst game in the Comp sublimely ridiculous, gave it the 1/10 it was angling for.
To say DICK MCBUTTS is a tough act to follow is an understatement (and possibly a butt joke in itself). But ROD MCSCHLONG makes a manful go at providing more of the same, but different. In particular, whereas the comedy in the former came from the dizzying variety of ways that the titular act was perpetrated, here DONG-PUNCHING is a fail state; the groin of our hero is ever-threatened, but the player has the agency to guide ROD through the gauntlet and escape the ever-thrusting fists of, in turn, a swole leprechaun, a passel of mutated Sciuridae, alien overlords with more limbs than a Hindu god, and more besides. You’re only offered at most two options at any time, and the Twine game allows you to freely undo, so a bad end just means enduring a gif depicting shocking stick-figure violence and then a replay, but for a joke game, ROD MCSCHLONG does a good job of playing fair; more often than not, logical deduction, careful attention to detail, and a cautious regard for the importance of safeguarding your “baloney pony” will see you through. There’s an engaging sense of escalation throughout, too – it’s hopefully no spoiler to reveal that ultimately the very multiverse is put into the balance, meaning that you’re not just protecting one dong, but innumerable dongs across countless realities.
The tragedy is – well, there are two tragedies (see how elegantly Hubert rebuts Karl: everything repeats, not just history!) For one thing, while the game is structured around a dream of escape, the title exerts a remorseless pull: no matter how you try, no matter what you do, ROD MCSCHLONG will GET PUNCHED IN THE DOG, with each near-miss serving to raise the tension before the inevitable. Heck, you need to get out your classical-tragedy bingo card, because here we’ve got both character-is-destiny (the piece opens with ROD’s hubristic boast that no one will ever PUNCH him in the DONG) and trying-to-escape-fate-makes-it-happen (ROD’s efforts to evade PUNCHES are themselves what eventually put his DONG right in the line of fire).
The second tragedy is, well, of course it’s not quite as funny as DICK MCBUTTS. There are some great one-off gags, don’t get me wrong – I don’t exactly know what it means to say performing the eponymous assault would be “[l]ike going to the Cumberland Pencil Museum and trying to beat up the world’s largest coloured pencil,” but it makes me laugh anyway – but inevitably the second time around, the jokes don’t have quite the anarchic zing they once did. There’s an extended sequence involving an athletic supporter and cup that’s played a little too straight, and the easy way failure can be undoing means that ROD MCSCHLONG actually GETS PUNCHED IN THE DONG quite a lot, with no lasting consequences. Despite a glee-inducing late-game cameo and quite a lot of craftsmanship, sadly the game ultimately can’t help but disappoint.
That’s OK though, since as stated it’s all in service of inverting Marx’s dialectics and endearing Hubert Janus to the GOP’s movers and shakers – at least until next Comp’s inevitable DONNIE MCTRUMP GETS THRASHED ON THE RUMP.
Adapted from an IFCOMP24 Review
ONE YEAR LATER
Mc23a: “How are you back here again, time traveling future me? Wait, before you say another word, GIVE ME STOCK TIPS!”
Mc23b: “Wait, look at our names, past me. They’ve changed, we’re no longer pre- and post- McB.”
Mc23a: “Duh doi, I’ve played Dick McButts by now. So those STOCK TIPS…?”
Mc23b: (waving hands impatiently) “But why numbers? What could that…?”
<flash of light>
Mc24: “Hail and well met good me’s!”
Mc23a: “Oh god, we buy fedoras???”
Mc24: “What? No, you can see I’m not…”
Mc23b: “You’re us from further in the future aren’t you?”
Mc24: “Oh I see, no. Time travel is so 2023. No, we’re MULTIVERSAL now. These numbers…”
Mc23b: “Universe identifiers, got it. So your universe?”
Mc24: “One where my IFCOMP24 randomizer put the McButts sequel first, yes. So I’ve played it and you haven’t.”
Mc23a: “We got turned into a douche by a randomizer?”
Mc24: “What? No, I was always, wait, wh… aaaah.”
Mc23b: “The sequel you say? Ok, I admit I was intrigued seeing it in the entries. Is it going to hold up?”
Mc23a: “It’s literally the next game on our list, couldn’t we maybe talk stocks instead?”
Mc24: “What happens when you go to a one joke conceit a second time?”
Mc23a: “Great. Fedora AND Socratic method. You live alone, don’t you?”
Mc23b: (ignoring Mc23a) “Oooh, That’s tough. You kind of have to escalate things or twist things pretty dramatically, don’t you?”
Mc23a: “Why are you humoring him??”
Mc24: (ignoring Mc23a) “Yes, but, what if you don’t?”
Mc23b: “Diminishing returns? I’m starting to see your point, Mc23a.”
Mc23a: “Is there someone else we can talk to?”
<flash of light>
Mc420: (slowly massaging side of face) “Wooah. Dudes. This is too, too trippy.”
Mc24: (peevishly) “I kind of had this.”
Mc23a: “I’m not getting any stock tips, am I?”
Mc23b: “New guy, have you played Rod McShlong?”
Mc420: “Oh fr sure my dude. It was a lark, but didn’t really take off until it technicolor’d in the middle. Like, into a dimension of shlong punching.” (eyes go vacant, considering implications)
Mc24: (miffed) “Yeah, I was getting to that. That was the most fun part of it.”
Mc240: “I mean the gags were solid, right in line with McButts.”
Mc23a: “I can’t help but think stock tips are a better use of…”
Mc23b: “Solid but not escalating?”
Mc420: (thinking way too hard before…) “Yeah I guess so. But that trippy center part was the tits.”
Mc24: “I can see where that might land harder in… his universe.”
Mc23b: “Hm, yeah. Anyone else we can talk to?”
Mc24: “I’m still here!”
<flash of light>
Mc69: “Hey guys, we talking Rod McSchlong?” (waggles eyebrows)
Mc23a, 23b, 24: (in unison) “NOPE!”
<exit in flash of light>
Mc420: “Hold it! Everyone STOP! STOP! Rod? ROD MCSHLONG?!?!?” (giggles uncontrollably)
Played: 9/5/24
Playtime: 20min, 1 win, 9 ‘losses’
Artistic/Technical ratings: Mechanical/mostly Seamless, bonus for midpoint graphical experimentation
Would Play Again?: No, experience is complete
Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless
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