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- Xuan Li, July 5, 2020
- quackoquack, June 10, 2020
- kierlani, June 9, 2020
- Rovarsson (Belgium), December 2, 2019
- JoQsh, February 19, 2019
- yaronra, July 16, 2018
- play_all_day, June 11, 2018
- calindreams (Birmingham, England), April 13, 2018
- eme, January 24, 2018
- Audiart (Davis, CA), March 4, 2017
- leanbh, June 22, 2016
- missjith, April 24, 2016
- Guenni (At home), February 5, 2016
1 of 1 people found the following review helpful:A lengthy, well-polished Enchanter-like game with magical music, February 4, 2016
by MathBrushAugmented Fourth is one of those games that everyone hopes for, a longish, well-implemented parser game with great writing and fun puzzles.
You play a court musician cast into a pit. After a couple of linear puzzles, you're brought into a large underground town where you have to complete a sequence of unlikely tasks.
You learn to play a variety of magical musical song spells. These affect the environment around you.
The game is fun, amusing, but also hard. Many logical ideas don't work, and some illogical ideas are needed to complete the game. However, this is normal for oldschool games, and Augmented Fourth is something of a homage to oldschool games.
I recommend it for fans of Infocom games, which is quite a few people. It really brings that same feel.
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- Aryore, December 13, 2015
- Julia Myer (USA), July 12, 2015
- Thrax, March 11, 2015
- Sobol (Russia), November 30, 2014
- kittenkitten (san jose, california), August 24, 2014
- blue/green, July 16, 2014
- KidRisky (Connecticut, USA), December 22, 2013
- John Simon (London), October 31, 2013
- Egas, August 4, 2013
- Shadow Fox (Texas), August 1, 2013
3 of 3 people found the following review helpful:Amusing and Satirical, May 17, 2013
by Andromache (Hawaii)I can’t really comment on the story of this game because it’s clearly not meant to be taken seriously. I’ll say that some of the writing made me laugh aloud. Comments where the author directly talks to players, the inventive score system, and the sheer idiocy of the king were fun reading. The ending was actually quite enjoyable to play through and magical music was quite a clever device.
The puzzles were mostly fair, but I did get desperate enough to turn to the walkthrough at about mid-game. In hindsight, the solutions usually made sense, though my one quibble is the last one before the endgame. (Spoiler - click to show)It was getting the key to the door to the surface. Yes, it makes sense if you play with words, but it’s not something that I think really comes to mind, since the solution uses an object that you’re told you can’t really make sense of. Also, the pamphlet tells you one of the NPCs has the key, which he doesn’t. For reference, the other places that stumped me were the key to the safe and getting into Squiggy’s tower. Those solutions were fair, though you can make the game unwinnable by using the solution to the tower in a different way. In my opinion, the tower puzzle could be better clued. For example: "The cleft is too small to enter. Perhaps if you could widen it…" For some reason, it didn’t occur to me to try to get rid of it, thinking it had something to do with Squiggy’s demise. Though I didn’t test it to make sure, I think you can make the game unwinnable without realizing it, particularly because you need to destroy the object. Therefore, the loss of said object might not immediately tip you off that you’ve just broken the game.
I’d say the game is worth playing just for the laughs. My favorite puzzle was probably the maze, and that’s saying something. It was a maze that was satisfying to solve.
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