Go to the game's main page

Review

4 of 4 people found the following review helpful:
A rich look at waiting with fear, paced well, August 31, 2023
by Andrew Schultz (Chicago)
Related reviews: Neo Twiny Jam

I still have a pile of the author's games from recent Twine jams to look through and hopefully review if I have anything constructive to say about them. It's one of those things--I'm worried about just being a bad matchup as a reader, and yet, I also know that the potentially bad matchups that work out are what really help flip a switch to say aha, I see this or that, now.

The core of Sweetpea for me was waiting for an unreliable parent and also finding creative ways to avoid tackling problems head-on, because some are tough to face as a kid (or as an adult.) You should just go down to the door and let your father in, but you emotionally can't. You're distracted by other stuff.

There's also more than a suggestion of alcoholism, but there are no waving bottles of booze, and it's likely better that way. And the waiting is quite tense and good, looking around your mansion for good memories from your young life with your father. Everything seems off. Even trying to open the window is a chore. Along the way, someone or something called Michael is described. They are important.

I found myself doubting whether or not the father would actually improve. What is clear is that he means to, and it is not trivial. And it reminded me of adults who failed to improve, with various degrees of ability or motivation to, and I remember feeling like Sweetpea, that they would figure this adult stuff out, even if they were not extra-super-brilliant. They don't. Well, we don't.

I found the imaginary-friend bits quite emotionally realistic as even though I'm too old for imaginary friends, I still picture someone faceless dishing out general guidelines on how Things Must Be, or what would writer X or Y that I like say about the situation? Oh, of course they can't help me, and they don't know, but the distraction helps me cope.

I had some small issues at first with what seemed like a loop, but I assume that's just to capture a child's hesitancy to go forward with what really matters and instead latch on to a safe choice that might avoid conflict, so that worked. The key is to note that you'll have a choice if there is a horizontal-rule break.

I've read through twice and noticed a lot of clues I missed the first time through. I'm still not quite sure how much of the end is Sweetpea's imagination. Sadly, even after something like the end, some people who mean to do better can't keep it up. But I enjoyed the descriptions of waiting and delay and procrastination that were well above "life sucks, why do anything." A few of them hit home for me, ones probably much happier for Sweetpea than her father, who probably didn't know how much certain small things had done for her, who may not have been trying to do anything nice, but it left a small memory for her. We should all strive to capitalize on memories like this, and in this case, it's not clear how happy the memories really are for Sweetpea as she searches through the mansion to do anything but face her father, but they are better than what she has.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment