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About the Story"This was originally going to be an entry in Emily Short's Walkthrough Competition, but I didn't quite get it finished in time. Rather than let all the work go to waste, I decided to resubmit it here. So, keep in mind that it's *meant* to be played in conjunction with the accompanying walkthrough file. If you want a challenge, you could try playing it without, but if you get stuck, consulting the walkthrough is not considered cheating!
That's not to say you have to stick to the walkthrough, though -- if you do, you'll miss a lot of background. So feel free to look around and experiment along the way. Have fun!" [--blurb from Competition Aught-One]
28th Place - 7th Annual Interactive Fiction Competition (2001)
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Overall, I enjoyed TOAB, and while the fiction element of it wasn't so great, its interactivity techniques got me thinking.
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This game is one of the biggest responses to that; however, it's too big. The game is full of text dumps, and the environment (inside a VR machine) just veers wildly from genre to genre and location to location.
It must have taken a lot of effort, but it needed more coherence, I think.
This is version 3 of this page, edited by Paul O'Brian on 25 April 2008 at 6:41pm. - View Update History - Edit This Page - Add a News Item