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"This was originally going to be an entry in Emily Short's Walkthrough Competition, but I didn't quite get it finished in time. Rather than let all the work go to waste, I decided to resubmit it here. So, keep in mind that it's *meant* to be played in conjunction with the accompanying walkthrough file. If you want a challenge, you could try playing it without, but if you get stuck, consulting the walkthrough is not considered cheating!
That's not to say you have to stick to the walkthrough, though -- if you do, you'll miss a lot of background. So feel free to look around and experiment along the way. Have fun!" [--blurb from Competition Aught-One]
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v.4: 07-May-2022 16:30 -
Paul O'Brian
(Current Version)
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Changed external review links |
v.3: 25-Apr-2008 18:41 - Paul O'Brian Changed external review links | |
v.2: 29-Feb-2008 15:54 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
Overall, I enjoyed TOAB, and while the fiction element of it wasn't so great, its interactivity techniques got me thinking.
See the full review