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A story about high school, grief and too much cut fruit.
My first attempt at making a game in Twine (or really any game at all), inspired by a very personal, yet universally Asian experience. Made for the Single Choice Jam.
Credits: Cover Photo by Levente Jakab on Unsplash
Entrant - Single Choice Jam 2024
This game was part of the single choice jam.
It's generally polished; I found no bugs or typos.
The writing is descriptive. It was a primarily linear narrative, due to the nature of the jam, but it works well as such, with a strong story about a half-Asian kid and their mother's attempts to bridge a generational gap.
It had good emotional impact; I know it's based on real life, but even depictions of real life can become one-dimensional. Both characters seemed complex and thoughtful here.
While the interactivity is severely limited, the game made good use of 'blocked out' options to highlight futility.
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