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2 of 2 people found the following review helpful:
A game about being online, December 2, 2019

It took me a shameful amount of time to recognize the wordplay in this entry’s title, but now I understand and I am here for it.

I did a quick playthrough as hoeforpoe and I thought it was a competent entry. The chat exchanges felt like real transcripts between people online. And they were applied sparingly; I appreciated that the game provided summaries of the discussions instead of trying to simulate lengthy poetry workshops.

On my second playthrough, I hit a blank screen and wondered whether I was doing it right — was there much interactivity in this story, and could I influence how it unfolded?

Then I opened up the walkthrough to see whether I had missed anything. OMFG, I did.

So, strong fiction, strong interactivity, and bonus points for adding interactive elements that played with the fourth wall. It was my own fault that I missed these features on my first two attempts.

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