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| Average Rating: Number of Ratings: 7 Write a review |
1-7 of 7 - Edo, November 10, 2021
- Mr. Patient (Saint Paul, Minn.), November 17, 2017
2 of
2 people found the following review helpful:
About what SpeedIF should be, October 31, 2014A year after EctoComp 2013, I found myself coming back to this game. It's a very good example of SpeedIF. While there's a lot that isn't implemented for you to examine, it's not critical to the story. The main focus is to run away from that beast that's chasing you.
From a technical level, you're just running around nine rooms avoiding a best that will kill you. It's possible to get stuck in a few places, but the game is short enough you can just replay. You can also find sanctuary from the beast to get several endings. I managed to get these, and they were still satifying despite not the "good" one that makes everything click--on re-playing, I see that a lot of hints were there. Though I sort of forgot for a bit about (Spoiler - click to show)The Wizard's Tower, as I may've assumed it was as impassable as the guard by the bridge to the village who wants money. But that's a minor hinting issue.
Speeding through this game under the deluge of IFComp 2013 entries, I missed that (Spoiler - click to show)the beast is half as fast as you, assuming instead that (Spoiler - click to show)the author wanted you to randomly teleport in the fairy ring. So somehow I managed to "fear" the beast and ascribe it more power than it had.
That's a good accomplishment for an EctoComp game. This is a high three stars in my rating, which for a speed game is very good indeed, and while I can't knock any game that placed above it--there were a lot of good ideas--I'm still surprised it wound up in the bottom half.
- Khalisar (Italy), October 30, 2014
- E.K., January 8, 2014
- ifwizz (Berlin, Germany), November 17, 2013
- Sam Kabo Ashwell (Seattle), November 4, 2013
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