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Tin Star

by Allen Gies

2014
Western
ChoiceScript

(based on 13 ratings)
2 reviews14 members have played this game. It's on 14 wishlists.

About the Story

Ride out into the Old West as a U.S. marshal! Confront outlaws, find romance, challenge Indians, defy the elements and craft an enduring legend as you uncover a conspiracy whose deadly web stretches from San Francisco to New York City.

Tin Star is an interactive western mystery novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--but powered by the vast, unstoppable power of your imagination.

It’s also the biggest interactive novel ever made. A single playthrough from beginning to epilogue can run over 80,000 words. The source code for the game is over 1.3 million words long.

Ratings and Reviews

5 star:
(6)
4 star:
(4)
3 star:
(2)
2 star:
(1)
1 star:
(0)
Average Rating: based on 13 ratings
Number of Reviews Written by IFDB Members: 2
3 of 3 people found the following review helpful:
Big wild west story, July 22, 2026
Related reviews: 2-10 hours

Tin Star

I had heard of this game long ago. It was famous for being the first million word game, I think, for Hosted Games.

It holds up great! Plays a bit differently than most Choice of Games, has a lot in common with Magincia series but with more story. Overall I'd say it's great, up there with my highest tier of Hosted Games.

You play as someone set to be hang who is instead made a marshal and sent off (with a tin star) to Nevada. I grew up in Utah and my grandfather's family was from Elko, so it was fun to see it mentioned here (they use to joke about going to prestigious Elko University). We used to drive from Utah to Nevada every couple of years as a kid and I remember them telling me it was the loneliest highway in the US, and that if you saw anyone whose car was broken down you should stop and help because there might not be anyone else for hours (this was before cellphones).

Gameplay has interludes where you train or buy things or build. Like other resource and upgrade-style games (Magincia, Adrao's games, Night Road), there are a ton of options, from social to combat to self-aggrandizement. I liked how many small little details there were here, like going to the general store and finding books about you, or all the training dialogue having details.

In between interludes are the chapters, where something bad happens and you have to resolve it. I chose to interfere in pretty much everything. The game is 1.2 million words and it didn't feel as long as, say, Golden Rose, so I assume there are significant branches I didn't see.

I made Carraway my deputy and wife. I dealt with raiders attacking settlements, disputes between friends and family, a mining town, an army, and a lot of Uptons.

Some Choicescript games are 'here is this very specific scenario with my OCs and you'll experience the events exactly as I want you to and you can react'. This game, by contrast, lets you build your own story.

The beginning let you choose to be a doctor or lawyer among other things, or both. It was really funny to me when we had to leave something behind (I chose law firm) and one option was 'a hospital for lawyers'.

I liked the representation of my ancestors, the pioneers of the Church of Jesus Christ of Latter-day Saints (here referred to as Mormons, as was common at the time). I've seen way worse depictions (the first Sherlock Holmes book was very anti-LDS). There's a bit dodgy part hinting at some temple ceremony stuff but that wasn't too bad (members are supposed to not talk about it as a sign of respect, but all the information is online). The LDS people in this game are just another group of folks, like the native american bands or the army. In fact, they were kind of worse in real life; before the railroad came, there was a big Reformation in Utah where they especially focused on how dirty and gross everyone was, with junk in their yard and people not taking baths. This game portrays them as clean and tidy, so I feel like they're being generous. Also, there are parts here where white raiders use Native Americans as decoys to make people think they did the attacks; that's historically accurate.

I appreciated the freedom to act as I wanted. There were many opportunities to take bribes or steal. This playthrough I was honorable but not very law-keeping, shooting a lot of people rather than talking things out. But even if I didn't take the bribes having the choice made it feel more real.

Great game, I had fun playing it and feel like I can learn a lot from it.

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2 of 2 people found the following review helpful:
A gigantic western adventure with plenty of content, May 31, 2025

Tin Star was the first choicescript game to cross one million words, and was the only member of the million plus club for quite some time. That said, quantity isn't the only thing the game has going for it. With solid writing which conveys the western setting and a wide range of encounters from the massive wordcount, you'll find yourself immersed in the game for quite a while.

There is an extensive stat system, with plenty of opportunities to raise and test those stats. The game's structure is broken up into a set of stat-changing activities you can perform, before a chapter mission picks up. The missions are interesting and really provide a sense of adventure, as you work to discover the enemy and uncover their plot. Furthermore, there is also a good bit of branching here, with hidden content and branches for players willing to try something different.

Still, the prose tends to be heavy and ramble at times. There is no doubt plenty of content here, but sometimes, it's hard not to feel that the wordcount was partially the result of over-long prose. Nevertheless, I'm not taking off a star for this, as there is certainly still an extra large dose of quality content here.

There is also an interesting cast of characters, along with romances. There is quite a bit of variety in the characters you can romance. Won't spoil anything, but there are also two other unexpected characters you can marry as well.

When it comes to the ending, the game also leaves on a strong note, with plenty of detail of what happened to different folks and places, as well as a recounting of your own achievements. This is another part that allows the end to feel satisfying.

Overall, this is a solid game which provides as much in quality as it does in quantity. It's a solid recommendation if you want a long adventure in the choicescript world.

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Game Details

Tin Star on IFDB

Polls

The following polls include votes for Tin Star:

For Your Consideration: Games from 2014 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...

Looking for a good Western. by Bishopofbasic
Howdy everyone, I'm on the hunt for a good western text adventure or IF depending on how you call it. Something, that's quite fun to play. The year of release doesn't matter to me. Just looking for some great games to sink my teeth into....

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