Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
The search for a mysterious, mystical thorn bush brings you to a ruined abbey in a desolate part of the Fens.
More of a short story than a game, you play someone in search of a mysterious thorn bush that has an obscure religious significance. Puzzles are almost non-existent; the main exception is the need to ask the NPCs about specific topics in order for the plot to continue. But after you've found the thorn bush and learned what it does, you may wish you hadn't. You'll have a choice to make, and only you can decide if you made the right decision.
Note: this game was originally written in Adrift for the Davidw's Minicomp 2003, and later ported to Inform. I've only played the Inform version.
-- David Welbourn
|Average Rating: |
Number of Reviews: 1
Write a review
This is a short story more than a game: Thorn was originally a short tale by the writer Eric Mayer, who adapted it himself in interactive form. This is the main reason for which I like this game. I love when Interactive Fiction is, most of all, Fiction: good tale with good prose, and an interesting plot. I'm not into puzzle-fest games: if a thing I have to read has not a good writing, I don't read it. Thorn is a good thing to read.
This particular story is one which needs the reader to push things onward every once in a while - like a rethorical isntrument: imagine a teacher reading a tale to his children, stopping sometimes asking "Are you kids with me? What would you do next? Let's see what the hero does" and so on. The multiple-choice ending completes the whole thing.
The story itself may not be very original, but it has a full sense of mistery and suspension: the character of professor Wilkens is melancholy yet simple, the setting in its whole is very good - a classic of mistery stories (the tale is inspired by M.R. James, and you can clearly see it).
The interactive part is very small: few actions to do, and the NPCs are very simple. The few puzzles are very easy. Reading is more needed than thinking in this game. This can be seen as its weak point, and it surely is. The game doesn't need much effort to be solved, and ends soon. But what it leaves behind is a good ghost-story, and that's enough for me.
Note: I am the author of the italian translation of this game.
If you enjoyed The Thorn...
Related GamesPeople who like The Thorn also gave high ratings to these games:
|Bigger Than You Think, by Andrew Plotkin|
Average member rating: (44 ratings)
Bigger Than You Think is a choice-based interactive narrative. This game was written for the Yuletide 2012 fanfic exchange. The game was inspired -- perhaps loosely -- by Randall Munroe's comic xkcd-1110: "Click and Drag". The touch of...
|Open Up!, by Brendan Patrick Hennessy|
Average member rating: (18 ratings)
Trin Park's only job while her parents are out of town is to make sure her little sister stays out of trouble. Should be easy enough. The kid usually keeps to herself anyway... (A post-Birdland microgame)
|Bee, by Emily Short|
Average member rating: (64 ratings)
The story of a home-schooled girl preparing to compete in the national spelling bee, dealing with various small crises with family and friends, and gradually coming to terms with the clash of subcultures involved in belonging to a family...
This is version 6 of this page, edited by Googlipod on 3 October 2021 at 3:15am. - View Update History - Edit This Page - Add a News Item