The slightly disturbing atmosphere and the multiple (supposedly eighteen) endings are not the main feature of this short game by Emily Short, written in collaboration with various other authors. No, the main reason for playing this game is the conversation system that will, in time, be released as an Inform 7 extension for every IF writer and that gets its test run here.
It combines the standard ASK/TELL style with a system that keeps track of state and the current topic(s) (where are we in the conversation? where can we move from here?) that makes for a more natural flow of dialogue.
Unfortunately, since almost all facts you need to know in order to solve the game can only be learned by talking to Snow White, the main NPC, you need to ask her about anything you can think of anyway (the TOPICS command gives you a list of possible topics at any given moment). What is great in the beginning turns into a pretty mechanical run-though of every topic and reaction the game tells you about.
A solution would have been to implement more non-conversation gameplay - but still, it's a great example of where NPCs and conversation systems are at the moment, and what can be done with them.
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