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About the StoryParanoia is a short interactive spot-the-difference puzzler. It was created in less than one week for ParserComp 2024, the Locus Jam, and the I'm On Observation Duty Jam. Game Details
Language: English (en)
First Publication Date: May 20, 2024 Current Version: 1 Development System: Inform 7 Forgiveness Rating: Merciful IFID: 803F0883-44BC-4BC6-8408-FBC9BDC13D83 TUID: atwgzo3q82ugw605 |
Entrant - Locus Jam 2024
| Average Rating: Number of Reviews: 3 Write a review |
Some familiarity with Observation Duty before going into this game is helpful. The translation of a largely visual puzzle mechanic into a text-based experience is a challenging endeavor but I think Paranoia is off to a good start!
I had a good time exploring each iteration of the room (tasting everything was my favorite part). The game did a good job of testing my attention to detail, gaslighting me and challenging me to look for what's actually there rather than what I expect to find--all hallmarks of the genre. With knowing how many "levels" there were and the clear progression counter tension ramped pretty high in the later attempts. While being a much different play experience than OD, Paranoia captured the feeling of the inspiration source well.
It took me a couple of runs to get through to the end and the "anomalies" I found were on the more obvious side but I think this could be adapted into a more complex play experience well. I liked it!
Very very fun. With a wrong guess you are put back to zero, so I enjoyed how the tension builds more as you correctly identify anomalies or non anomalies and progress through the game.
Really would love a more in depth version of this, it's a great concept and I enjoyed interacting with the room and the objects.
PARANOIA is a short spot-the-difference parser, where you are tested on your attention and memory skills. Set in a testing chambers, you are tasked to spot differences between the first version of the room and any other potential changes between rounds. You will need 13 correct answers in a row to finish the game. But if you make a mistake, you’re right back at 0.
The game is pretty easy, with the differences quite obvious (or at least the one I got): something appears or disappears, something looks different, something sounds different. While you can use all your senses, I got by with only examining the room (and even, it didn’t feel necessary, I just went and double-checked just in case). If it hadn’t been made in just a week, I would have wished there were a bit more of the less-obvious differences.
EDIT: APPARENTLY I MIGHT BE INCREDIBLE LUCKY WITH ME RUN! THANK YOU RNG GOD!
BUT because of the error rule (sending you back to 0 if your make an error), the further you get into the test, the more anxious you become: you don’t want to make a mistake and have to start it all over again. It is a bit insidious how such a simple premise just creeps up on you and hold you by the throat like this. I felt so proud getting to the end in one go!
If the game is ever released as an extended version, I will play it as soon as it comes out.