Some familiarity with Observation Duty before going into this game is helpful. The translation of a largely visual puzzle mechanic into a text-based experience is a challenging endeavor but I think Paranoia is off to a good start!
I had a good time exploring each iteration of the room (tasting everything was my favorite part). The game did a good job of testing my attention to detail, gaslighting me and challenging me to look for what's actually there rather than what I expect to find--all hallmarks of the genre. With knowing how many "levels" there were and the clear progression counter tension ramped pretty high in the later attempts. While being a much different play experience than OD, Paranoia captured the feeling of the inspiration source well.
It took me a couple of runs to get through to the end and the "anomalies" I found were on the more obvious side but I think this could be adapted into a more complex play experience well. I liked it!