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A two-player IF game where each player runs the game on separate computers and must communicate exoludically to survive.
This is actually not bad for a first or casual foray into the medium.
The central conceit of two players is cute, clever, and makes sense inside the game, and also leads coherently into the sole moment of interactivity. The writing is sturdy and hints at more world than we get to see. It's definitely silly, but serious enough within its own framework to work. It's not terribly interactive, but then again, it's not a bad short story.
I've played worse Speed-IF games.
Worth the two minutes to click through.
Underrated Menu-Driven Games by forgepoet
Menu-driven games that I think should have wider exposure. Games that might not be perfect but deserve better than no reviews or no rating.