I'm giving this 4.5 stars, rounding up to 5 on IFDB.
Ostrich is a multi-day Twine game set in a country similar to modern-day America.
In this story, you play the role of government censor, deciding what does and doesn't pass into the news (and later, branching out into further works).
The interactivity has a nice pattern to it: an ongoing saga in your daily commute, with choices remembered over time; your actual job which is graded and performance mentioned; and your evening rituals, which gain importance as the game progresses.
The first few times I played this game, I had the impression that it was fairly linear, but after multiple replays, I've realized that it has quite a bit of freedom. I felt like it did a good job of balancing hard choices in some bits.
There was something just a bit missing from this, though, that would would have made it a classic. I can't identify what it is.
I recommend this author's other games, as well.