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Inspired by Cormac McCarthy’s novel – the apocalyptic masterpiece that is The Road – Aftermath pits you against the elements of a dying world. You must reach the safe haven of Oakburn, but your journey won’t be easy and you must consider your decisions carefully to have any hope of making it.
The game functions like the Gamebooks of old, where you click links in the passages to perform actions and move through the story. But pay attention, because the link’s colour will slowly blend into that of the rest of the text and will therefore no longer be obvious.
A few tips before you begin:
You can die – save often.
Keep an eye on those links before they blend with the rest of the text.
Although there are options to disable ambient sounds and indeed all audio, the game plays much better – from an immersive perspective – with sound enabled.
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This work is a blend of survival game and classic Choose Your Own Adventure; there are multiple bad endings, and it's easy to get them. Thankfully the built in save/load feature makes it fairly easy to save often.
One of the more interesting experiments in this piece is the use of a timer to hide color changes to the links. The sense of urgency or pressure this applies keeps the reader moving forward briskly, possibly to a bad end, which feels apt for the genre.
This is a dark work: the option exists to try to kill nearly everyone you meet, although I didn't take it whenever narratively possible. The piece works as a kind of homage to the setting and scenery of McCarthy's The Road, but without the underlying theme of fathers and sons.
Music and sound effects are used well to create an immersive atmosphere. This was a good effort and struck a nice balance in emulating the survival game genre.