Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
After graduating from the University of Tokyo and living in the overcrowded city for a few years, you decide to take a vacation and return to the village where you grew up. It is now a small town and the people greet you as a long-time friend, although you sense an aura of uneasiness amongst them.
You have heard rumours of apparitions, but most put this down to vivid imaginations. You set out to visit your old university friend, but are confronted by these apparitions along the way. What could possibly be the cause of this?
4th Place - Text Adventure Literacy Jam 2024
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
A fascinating PunyInform game based on Japanese mythology.
The game starts off with a really thorough and solid tutorial – the Garry Francis model for tutorials has been well studied and used as inspiration here, including the classic ‘pocket as a container’. There are also occasional but well-placed further tutorial hints elsewhere in the game when players might encounter a command new to them.
The game starts out fairly slow and standard, with an introduction about arriving back in your hometown to meet a friend. The descriptions of the ryokan are lush and beautiful, and it all feels very relaxing and then… combat! Out of nowhere in this seemingly staid Japanese bathhouse setting! Yes, you do have to fight the occasional monster in this game - the combat is simple and puzzle-based, but very fun.
I thought the game might be a bit big when I left the first building, but it turned out to be a really nice size. The puzzles are straightforward and well clued, and the list of important topics provided in the notepad neatly avoids the guess-the-topic issue usually inherent in ASK X ABOUT Y dialogue systems.
There are a few small bugs and occasional writing errors, but nothing major.
I did encounter some slightly buggy stuff with the final puzzle, but it turned out to be because I did things in the wrong order and it worked itself out once I corrected it.
The reveal at the end is nice. Overall this is a really enjoyable game, especially if you’re interested in Japanese culture and mythology, and it works out at a good level for beginners.
While many of the entries in the TALP 2024 took the more classic Western fairy tale approach, Bakemono no Sekai went in a different direction, with Japanese fairy tales, and it served as a sort of double tutorial for Japanese folk tales, culture and terminology, as well as text adventures. I don't particularly need the second, but I was glad to have the first. I'd heard a lot of the terms off and on, but here I had sort of a chance to ask about them and interact with them, via an NPC and a book in the library. People interested in Japan on the Internet get a bad rap, rightfully or not, but this was straightforward and did not drown me in information. Just small additional descriptions where needed. It kept the focus on what I might want to know, not what it id.
Although you have mythical beasts to kill, it's a relaxed affair, as they're not the super powerful type. They're more the sword born out of people's fears, who just annoy them and distract them from doing what they really want. But there's something odd going on here, because they don't just vanish, but they leave behind a sort of black powder. I was able to guess what that black powder was, and I feel smart about this, though I may not have seen the full ending. The game revolves around you solving this mystery, and there isn't a whole lot of abstract stuff to do, but there's enough. You have a notepad with tracks down things you need to ask about, and later you find a book at a library that tells you about it.
About the only real puzzle is finding money to buy stuff at a shop, and you only need to find one coin to buy three or four things. There's also a puzzle about finding light, but it's relatively trivial. it does involve blowing past the game's warning saying, "Oh, sure, you can search something if you want, why not?" So maybe that's a bit artificial, but there aren't a whole lot of false trails, so you probably will say, okay, I might as well look.
PunyInform seems like a good tool for this. I don't want too much too fast at me, and this felt about right, giving twelve or so things to ask about at the start and pushing you forward once you've asked eight. You can't leave your house until you do, and then you go to town and discover a library which offers more information. Along the way you pick up some items which seem like they'll be useful, and you're not sure how, but removing the curse has a small ritual which I also found effective.
Games about Japanese culture have a bad rap, based on the sort of stereotypical person who like them, but this and others that I've played via comps has turned out very well. I'm not surprised this did well in the TALP contest. There aren't any big tricks or bends in the map, but it is big enough that you do feel you're walking through a town and its outskirts, and the few puzzles you need to figure are satisfying while not crushingly difficult. One final thing: I didn't know enough to be fully moved by the twist at the end, only recognizing some of the terms, but I was still able to stand back a bit and say it was nicely done.
This is an interesting game, entered into the Text Adventure Literacy Jam. It explores a small village and hotel in rural Japan, and includes a variety of Japanese monsters.
The emphasis here is definitely on introducing aspects of Japan to outsiders; I see the author has, on the itch page, credited others with help on being accurate, which is nice. The game goes into loving detail over the names of different mats, cabinets, etc. and includes a notepad with interesting terms and an encyclopedia/dictionary to look them up in.
My favorite part was the ending reveal, which I didn't see coming at all but seemed clear in retrospect.
The game does suffer a bit in implementation. Many objects are referred to by names that you cannot use for them (like 'friend' for your friend) and you can only CONSULT BOOK ABOUT _____ instead of LOOK UP _____ IN BOOK (which I could have sworn was Inform's default behavior anyway). A few interactions weren't clear to me (at one point I had no money, but once I did it didn't show up in inventory and I could buy tons of different things).
Overall, the enthusiasm of the author in presenting Japan feels like a big positive. My only drawbacks were some of the above-mentioned implementation issues, and a moderate lack of variation in the narrator's emotional tone, but they were enough to limit my overall enjoyment.
New walkthroughs for June/July 2024 by David Welbourn
On Friday, June 28, 2024 and on Wednesday, July 31, 2024, I published new walkthroughs for the games and stories listed below! (The first two in June; the latter three in July.) They were paid for by my wonderful patrons at Patreon!...