Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
While lounging about at the Main Hall one day, you noticed an old book sitting on the bar, apparently forgotten by someone.
You opened it curiously and started to read a tale describing a very dangerous and challenging dungeon..In Hades! As soon as you began to grow interested, a booming voice appeared from nowhere:
SO, YOU CONSIDER YOURSELF AN ADVENTURER? WANT A CHALLENGE? TRY MY DUNGEON!
The voice began to chuckle fiendishly and a hole appeared beneath you. You found yourself falling down a dark narrow shaft!
When you hit the bottom, you realized that you were locked in a dungeon cell. Somewhere in the distance a voice says, "GOOD LUCK, SUCKER!"
This adventure is part of the Eamon universe. Like all Eamon adventures, it is an RPG-style game, mostly using a two-word parser. Because Eamon is a modular system, you may bring a character and equipment from other adventures into this one.
This early Eamon adventure kicks off by dumping you in a dungeon in Hades. The place isn't as diabolical as you might expect given its location in the universe, but it does feel threatening due to decently atmospheric room descriptions, which often suggest something terrible is just around the corner. What's usually around the next corner is more dungeon and the occasional battle.
There are, by modern gaming standards, a handful of aggro puzzle moments here. The way to deal with the Iron Door in the first room doesn't make any kind of sense. (For puzzle advice, read Tom Zuchowski's review at the Eamon Adventurer's Guild). I'd throw in one more kind piece of advice which will prevent you from tearing your hair out - (Spoiler - click to show)in The Devil's Temple - make sure to note which wall the door is in before you open it. You can't read its description again afterwards.
EamonAG
This Eamon combines a small and simple map, lightweight combat, several "gotcha!" death traps, and some pretty tough puzzles. The puzzles are obscure enough that the existing difficulty rating of (9) is not unreasonable.
See the full review