Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Save the World in 7 Moves

by chintokkong profile

(based on 11 ratings)
3 reviews16 members have played this game. It's on 4 wishlists.

About the Story

Aliens are invading earth with flying cups and flying saucers! And you have only 7 moves to make before the end. Can you save the world in time?

Ratings and Reviews

5 star:
(3)
4 star:
(1)
3 star:
(7)
2 star:
(0)
1 star:
(0)
Average Rating: based on 11 ratings
Number of Reviews Written by IFDB Members: 3
5 of 5 people found the following review helpful:
A peculiar experience, May 1, 2017
by Sobol (Russia)

So, you have 7 moves to thwart an apocalypse. That's not much time, not enough to leave the building you are in. You explore the building for a very short while, learn something about the game world, then you die, and start anew; it resembles, for example, Rematch.

But, unlike Rematch, which is a parser game, Save the World in 7 Moves is choice-based. Therefore, you don't have to invent some complex and unobvious actions in order to win - all the options are explicitly given to you, and at first it seems that you can solve the puzzle by simple "lawnmowering": just go everywhere and try all the links - sooner or later you'll find the winning one, right?

Wrong. This game experiments with the choice-based format, uses a few rather unusual ways to conceal information from the player and makes you do things you rarely need to do in a Twine game.

Also, it's funny, light-hearted and somewhat absurdist.

I'd recommend (Spoiler - click to show)listening to The Song right after you finish playing.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

3 of 4 people found the following review helpful:
I think I like the concept of this game more than the actual game, May 15, 2017

My interest for Save the World in 7 Moves was piqued after I read Sobol's review, which described it as a Rematch-style replay puzzle that manages to fit a vast amount of puzzle-solving into the Twine format. That is indeed true. The puzzles are the high point of the game: some challenging, some not particularly logical (as befits the surrealism of the plot), but I stuck it out and felt that the game rewarded my persistence. I'm particularly impressed with (Spoiler - click to show)the Emporium puzzle. I'd quite like to know the code that went into that.

Everything else? The plot is minimal and not very original. The solution to the problem is, again, not massively original, but at least it contains one or two twists rather than being a straightforward journey from point A to point B. The writing, while not bad, is somewhat ungrammatical: I can't tell whether the author is going for a Porpentine-style expressionism or simply isn't a native English-speaker, but that in itself is a bit damning. That said, some descriptions are atmospheric, and even the clunky grammar becomes background noise due to the many replays you're going to go through. There is plenty of satire of office life: it's amusing enough (stick it out through the meeting-room presentation at least once), but this is extremely well-trodden ground in IF, and this game doesn't add anything much.

While the puzzles are the high point of the game, towards the end I found myself lawn-mowering through the locations trying to find something I hadn't tried, and it ended up feeling like busy-work. Also, quite a chunk of the game is spent on a red herring (though it does point you in the direction of the correct solution).

EDIT: Removed a complaint that turned out to be due to my own misreading.

I hesitated whether to give this a 3 or a 4. Picture 3.5 stars if you will. The plot, writing and setting are nothing particularly memorable, but the puzzles really are good enough to make up for it. Play it for the puzzles. I'm glad I did.

PS. Was that a Stanley Parable reference?

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (6) - Add comment 

1 of 1 people found the following review helpful:
A short game that is wildly branching, June 5, 2017

This is a rinse-and-repeat type Twine game, where you have exactly 7 clicks to try and save the world.

After seven attempts, you die. However, the game remembers your past, and you can carry information from session to session, such as passwords.

I found the game enjoyable but not gripping.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (3) - Add comment 

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Save the World in 7 Moves on IFDB

Recommended Lists

Save the World in 7 Moves appears in the following Recommended Lists:

Little Hidden Gems by Cryptic Puffin
Sometimes it takes a lot of digging to find a nice, chill game to play when you feel like it, and sometimes you end up uncovering some really good, small games that don't really get the attention they deserve. So, here it is, a small...

Polls

The following polls include votes for Save the World in 7 Moves:

Choice-based puzzlefests by Spike
I enjoy games with lots of good puzzles, but so far nearly all the ones I've played have a parser-based interface. This poll is to help me find good choice-based puzzlefests.

Games centered around a "groundhog day" loop by Merk
Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where...

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 7 of this page, edited by chintokkong on 13 April 2016 at 8:19pm. - View Update History - Edit This Page - Add a News Item - Delete This Page