Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
Aliens are invading earth with flying cups and flying saucers! And you have only 7 moves to make before the end. Can you save the world in time?
|Average Rating: |
Number of Reviews: 3
Write a review
So, you have 7 moves to thwart an apocalypse. That's not much time, not enough to leave the building you are in. You explore the building for a very short while, learn something about the game world, then you die, and start anew; it resembles, for example, Rematch.
But, unlike Rematch, which is a parser game, Save the World in 7 Moves is choice-based. Therefore, you don't have to invent some complex and unobvious actions in order to win - all the options are explicitly given to you, and at first it seems that you can solve the puzzle by simple "lawnmowering": just go everywhere and try all the links - sooner or later you'll find the winning one, right?
Wrong. This game experiments with the choice-based format, uses a few rather unusual ways to conceal information from the player and makes you do things you rarely need to do in a Twine game.
Also, it's funny, light-hearted and somewhat absurdist.
I'd recommend (Spoiler - click to show)listening to The Song right after you finish playing.
My interest for Save the World in 7 Moves was piqued after I read Sobol's review, which described it as a Rematch-style replay puzzle that manages to fit a vast amount of puzzle-solving into the Twine format. That is indeed true. The puzzles are the high point of the game: some challenging, some not particularly logical (as befits the surrealism of the plot), but I stuck it out and felt that the game rewarded my persistence. I'm particularly impressed with (Spoiler - click to show)the Emporium puzzle. I'd quite like to know the code that went into that.
Everything else? The plot is minimal and not very original. The solution to the problem is, again, not massively original, but at least it contains one or two twists rather than being a straightforward journey from point A to point B. The writing, while not bad, is somewhat ungrammatical: I can't tell whether the author is going for a Porpentine-style expressionism or simply isn't a native English-speaker, but that in itself is a bit damning. That said, some descriptions are atmospheric, and even the clunky grammar becomes background noise due to the many replays you're going to go through. There is plenty of satire of office life: it's amusing enough (stick it out through the meeting-room presentation at least once), but this is extremely well-trodden ground in IF, and this game doesn't add anything much.
While the puzzles are the high point of the game, towards the end I found myself lawn-mowering through the locations trying to find something I hadn't tried, and it ended up feeling like busy-work. Also, quite a chunk of the game is spent on a red herring (though it does point you in the direction of the correct solution).
EDIT: Removed a complaint that turned out to be due to my own misreading.
I hesitated whether to give this a 3 or a 4. Picture 3.5 stars if you will. The plot, writing and setting are nothing particularly memorable, but the puzzles really are good enough to make up for it. Play it for the puzzles. I'm glad I did.
PS. Was that a Stanley Parable reference?
This is a rinse-and-repeat type Twine game, where you have exactly 7 clicks to try and save the world.
After seven attempts, you die. However, the game remembers your past, and you can carry information from session to session, such as passwords.
I found the game enjoyable but not gripping.
|Her Majesty's Trolley Problem, by Buster Hudson|
Average member rating: (26 ratings)
No one said life in Her Majesty's Service would be easy. Fortunately, you've got everything you need: your officer's handbook, a harpoon cannon, and the indefatigable command of Captain Lionetta herself. If the Captain can't navigate you...
|My Gender Is a Fish, by Carter Gwertzman|
Average member rating: (21 ratings)
Magpies from the forbidden woods like to steal things: coins, jewelry, your gender identity. It's starting to get dark, so you'd better find your gender fast. If only you could remember what it looked like...
|Fish Bowl, by Ethan Rupp and Joshua Rupp|
Average member rating: (30 ratings)
You are a beachcomber living by the shore. Today, you wake to find an empty fish bowl in your home, and don't remember how it got there. You try to piece your memory back together, but soon learn what the old maps meant: Here there be...
Little Hidden Gems by Cryptic Puffin
Sometimes it takes a lot of digging to find a nice, chill game to play when you feel like it, and sometimes you end up uncovering some really good, small games that don't really get the attention they deserve. So, here it is, a small...
Choice-based puzzlefests by Spike
I enjoy games with lots of good puzzles, but so far nearly all the ones I've played have a parser-based interface. This poll is to help me find good choice-based puzzlefests.
Games centered around a "groundhog day" loop by Merk
Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where...