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Escape slavery in Mount Bloodrock, an underground enclave of orcs and goblins preparing for war. What will you discover in these dark caves? What mayhem can you wreak on your way out? And how will your former captors remember you?
Explore a simulated living (and dying) world inhabited by AI actors, rendered through text.
17th Place - 23rd Annual Interactive Fiction Competition (2017)
| Average Rating: based on 17 ratings Number of Reviews Written by IFDB Members: 2 |
I beta tested this game.
This is an ambitious concept debuted here in a demo game. It is an rpg game with procedurally generated text and spinning wheels indicating combat.
I liked the system quite a bit; the styling was good, and the graphics nice. I felt a bit dissociated from the story; like real RPGs, the story was in service to the puzzles.
There is hidden material here; despite beta testing and playing again later, I didn't find the sword or defeat the giant monster. Worth checking it out to see the system.
The idea behind the game and it's user interface is great. Unfortunately, some parts of the game (the online version) failed to load in my browser. Which meant I could not finish the two different playthroughs I had for this game.
Narrativium
IFComp 2017 Review: Insignificant Little Vermin by Filip Hracek
Despite all the tropeyness, I must say Insignficant Little Vermin is an enjoyable experience. It rings enough changes to the established formulas to keep the player engaged, whilst delivering all the combat, bad-ass dialogue and schoolboy wish-fulfilment you would come to expect from the genre. It's like a Fighting Fantasy adventure gamebook with all the boring bits chopped out: it gets straight to the action.
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