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Breezy and good-natured, April 10, 2021So this is the second entry from Bellamy Briks, and in a completely different development system (this one’s Twine, while Heroes! was Quest), which shows some impressive versatility. Though the settings are also quite distinct – we’re in a contemporary high school, not fairytale high fantasy – the vibe is once again high-energy and enthusiastic. This extends to the appealing visual presentation, which is all bright color and emphatic text effects (no drawings this time), as well as the prose, which is again appealingly bubbly. Structurally speaking, Miss No-Name isn’t a time cave and is actually fairly linear, though there are a couple of branches depending on your choices, and seven different endings; since it’s a short game, it’s easy to reach all of them, and while there are maybe only really three distinctly different ways the story can wind up, it’s zippy enough that I was glad to be a completionist. Was this review helpful to you? Yes No Remove vote | Add a comment
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