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4 of 4 people found the following review helpful:
More than a proof of concept, February 18, 2025

The Purple Pearl accomplishes something that feels unique: mashing up a parser IF game and a split-team escape room. It feels like just the beginning of what a cooperative IF game could be, and playing it made me excited about the potential of multiplayer parser games, because it was a lot of fun!

I've played online escape rooms and co-op videogames with a similar flow: explore a space from your individual perspective; talk to your fellow player(s) about what you find and what you need; make progress by solving things together. It's a fun play style that lends itself surprisingly well to a text adventure, made possible in this case by two separate game files and codes swapped verbally between players. Like the type of games it seems inspired by, The Purple Pearl doesn't bother with a complex story or characters, but the simple, whimsical interactions make it a great showcase for the format.

One fortunate thing about this game's asymmetrical structure—with two players in two separate spaces—is that if there's ever a bottleneck where one player isn't taking the next necessary action, the other player doesn't have to just wait around. The structure seemed totally linear in retrospect, but we didn't know it at the time: both of us got stuck at least once, but even if you're not sure whether you're responsible for the next step, the thing to do is look closely at everything nearby, which sets you up well for the next step after that. (Side note, we probably wouldn't have gotten stuck if we hadn't been too stubborn to use hints.)

Also, I wasn't sure about this when I started, but it became clear pretty quickly that sharing information with the other player is a good idea. The puzzles in your version of the game are yours to interact with, but sharing what you see makes the game even more collaborative.

I appreciate The Purple Pearl as an experiment in form, and I hope more people will follow its lead. But I also want to emphasize that it's not just a serviceable proof of concept, but a fun game that I'd recommend playing over voice chat with a friend.

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