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About the Story"I'm looking at this blank wall. What the fuck? Man, I wake up in the funkiest places.Oh, yeah, it's this bedroom. We're squatting this house -- right, right. Sheesh, crowded, man. Whoa, I'm groggy. Shouldn't sit up so fast. There's Brad, over there; late-sleeping bastard. What the fuck time is it anyway? Aren't I supposed to be somew-- Oh, right, the rally's today. Well, that's not till later -- it can't be later than like 8 now. Still, better get up. Shit, where are my clothes? Ah, there we go. I'm a little hungry. Hmm, I wonder if Gary's got any food out there. What the fuck time is it, anyway?" [--blurb from Competition Aught-One] Game Details
Language: English (en)
Current Version: 1 License: Freeware Development System: Inform 6 Baf's Guide ID: 1655
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Awards
40th Place - 7th Annual Interactive Fiction Competition (2001)
Editorial Reviews
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
So I spend about a half hour exploring that first scene as thoroughly as I can: checking out all the rooms, talking to all the characters, really digging it. My IF time is up for the night, so I save my game.
Next day, I restore. Things seem a little stranger. Some paragraphs are repeating, weirdly. Some of the dialogue doesn't exactly seem appropriate to the scene, and some of the scenes appear to lack the appropriate dialogue. About then is when I choose an option and -- bang. Interpreter crash. Oh, no! So I restart, try another route. Another crash. Another restart. El crasho.
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This is version 3 of this page, edited by Paul O'Brian on 25 April 2008 at 12:11pm. - View Update History - Edit This Page - Add a News Item