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>INVENTORY - Paul O'Brian writes about interactive fiction
So I spend about a half hour exploring that first scene as thoroughly as I can: checking out all the rooms, talking to all the characters, really digging it. My IF time is up for the night, so I save my game.
Next day, I restore. Things seem a little stranger. Some paragraphs are repeating, weirdly. Some of the dialogue doesn't exactly seem appropriate to the scene, and some of the scenes appear to lack the appropriate dialogue. About then is when I choose an option and -- bang. Interpreter crash. Oh, no! So I restart, try another route. Another crash. Another restart. El crasho.
- Karl Ove Hufthammer (Bergen, Norway), January 14, 2009
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