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Unfairly clued, annoying to operate, August 29, 2021
This game has approximately three and a half puzzles, but only two of them are good, IMO.
I can't imagine that anybody will solve it without using the game's built-in hint system (Melinda) and asking her about everything.
Even then, IMO, the silver key puzzle is too hard/unfair. (I was unable to solve it without reading the author's hints posted on the ADRIFT forum.)
On the silver key puzzle: (Spoiler - click to show)I thought the poster rhyme was telling me to turn to page 6 and stand in the western room; that made at least as much sense as the correct answer, and is compatible with Melinda's suggestion to think about numbers.
The game is also annoying to operate, but it's hard to talk about that without spoiling the game's central mechanic.
(Spoiler - click to show)The game's central mechanic is that moving clockwise increases the book's page number; moving counterclockwise decreases the page number. Leaving the book in the recess allows you to switch rooms without changing the page number, allowing you to "dial" the book to a number of your choice.
Two out of the three puzzles are entirely about guessing a page number for the book and navigating to it.
But you can't "turn to page 624," noooo… you have to laboriously put the book in the recess, go to the right room, get the book, move clockwise, put the book back in the recess, go clockwise, put the book back in the recess, go to a smaller numbered room, move counterclockwise, etc.
It's even worse if you play it in the ADRIFT online web player, where each command can take a second or two.